Radiating Gnome
Adventurer
Admittedly, the rogue's sneak attack is a very powerful attack -- especially for a dedicated rogue, but at the same time it's very conditional -- it only happens in certain circumstances, against certain opponents, etc. If the rogue is really working hard to put herself in position to make those attacks, I don't think it's in the game's best interest to thwart those efforts.
Which isn't exactly saying I think she should get the full attack sneak attack thing, but I'm questioning the idea that a leash needs to be put on a player's explotation of any classes assets.
In your example, of a fighter being bothered by the perception of the rogues greater effectiveness, I would hope that there would be enough variety of opponents in the game that there would be times when the rogue's abilities would be very powerful, and times when they would be useless. The Fighter is the basline -- solidly effective against all (or nearly all) foes. So if there's an opponent that makes a likely target for sneak attacks, and the rogue gets into position for a devastating attack (or attacks) I don't see the need to dampen that for the sake of "balance".
A lot of our different perspectives may come from the cultures of our different playing groups. I have a group that is very much interested in the fun of playing, and no rules lawyers or min-maxers. If a player finds a combination of ablites or spells or items that makes a cool combination for them, I'm usually excited that they're taking an interest in that part of the game, and I don't feel any need to quelch that. But some groups, those that take a much more rules-heavy approach to the game, might put a DM in a situation where my position would be untenable.
Still, these are all differences in DM and game group style -- the core argument of this thread is whether the rules are clear on this question, and the very fact that we can have such an extended detabe on the issue is indication enough that those rules should have been clearer.
-rg
Which isn't exactly saying I think she should get the full attack sneak attack thing, but I'm questioning the idea that a leash needs to be put on a player's explotation of any classes assets.
In your example, of a fighter being bothered by the perception of the rogues greater effectiveness, I would hope that there would be enough variety of opponents in the game that there would be times when the rogue's abilities would be very powerful, and times when they would be useless. The Fighter is the basline -- solidly effective against all (or nearly all) foes. So if there's an opponent that makes a likely target for sneak attacks, and the rogue gets into position for a devastating attack (or attacks) I don't see the need to dampen that for the sake of "balance".
A lot of our different perspectives may come from the cultures of our different playing groups. I have a group that is very much interested in the fun of playing, and no rules lawyers or min-maxers. If a player finds a combination of ablites or spells or items that makes a cool combination for them, I'm usually excited that they're taking an interest in that part of the game, and I don't feel any need to quelch that. But some groups, those that take a much more rules-heavy approach to the game, might put a DM in a situation where my position would be untenable.
Still, these are all differences in DM and game group style -- the core argument of this thread is whether the rules are clear on this question, and the very fact that we can have such an extended detabe on the issue is indication enough that those rules should have been clearer.
-rg