Orius
Unrepentant DM Supremacist
Personally, I think that no matter what WotC does, they're going to be second-guessed. It seems like it's a curse from the days of Lorraine at T$R they inherited when they bought the company. T$R burned a lot of gamers badly, that these gamer are suspicious of anything WotC does.
Now, I'm not saying WotC is perfect, they make mistakes. I think their assessment of how badly settings did for TSR economically tends to make them think fairly conservatively when it come to planning product. A lot of gamers didn't want 9 different settings out their competing for their money, and DMs didn't like having one player who prefered one setting, another who prefered another, and so on with little or no agreement. I see this somewhat in the whole way 3e is being marketed. They got the Realms, because it's popular. They keep Greyhawk around as a nod to D&D tradition. They dump everything else, because it fragments the market, and that fragmentation is what killed TSR. People like crunch because it's easier to port into a game, where fluff is harder to insert, especially if a campaign's been around for a while. I think too much crunch isn't necessarily good either, yes 3e can be dry at times. But I suspect if WotC put more fluff in their books, people would just gripe about how bad that fluff is.
Now, I'm not saying WotC is perfect, they make mistakes. I think their assessment of how badly settings did for TSR economically tends to make them think fairly conservatively when it come to planning product. A lot of gamers didn't want 9 different settings out their competing for their money, and DMs didn't like having one player who prefered one setting, another who prefered another, and so on with little or no agreement. I see this somewhat in the whole way 3e is being marketed. They got the Realms, because it's popular. They keep Greyhawk around as a nod to D&D tradition. They dump everything else, because it fragments the market, and that fragmentation is what killed TSR. People like crunch because it's easier to port into a game, where fluff is harder to insert, especially if a campaign's been around for a while. I think too much crunch isn't necessarily good either, yes 3e can be dry at times. But I suspect if WotC put more fluff in their books, people would just gripe about how bad that fluff is.