TheAuldGrump said:
I will say that it is a lot easier for a DM to keep an eye on things in 3.x than in 2nd ed. A lot more care was taken on play balance, and there is no Complete Elf horror. (I had a player try to insist that I had to allow the use of that peice of drek, because it was official...)
Yeah, attitudes like that are why I have a low tolerance for people insisting that I "have to" allow anything into my game, and that anything is balanced or appropriate just because it has the TSR (or later WotC) logo on it.
Now, personally I think that 3e is generally much better about balance than 2e ever, ever was, even with the splats, but it is a set of rules, written by people, it isn't inherently perfect and will never be (especially with the complexity of the game), and that's why we have living DM's instead of computers running the games, to make judgment calls and say "not in my game!".
Try writing a 1000+ page set of rules (the size of the 3.5e core) to be a flexible and easy-to-learn set of rules representing a fantasy game, that holds up a 3 decade tradition of what people already expect, make it flexible enough to work on a wide variety of campaign worlds, make it perfectly balanced so that no single character model is too strong compared to others of it's level. On top of all that, be able to write additional suppliments that are all perfectly balanced and useful add-ons with a corporate master giving you inflexible deadlines and rigid page-count quotas. When you think about the production pressures and the difficulty of their job, they are doing exceptionally good work.
However, back in the 2e era, someone asked to be in my game, and I told him "sure" (I was short on players, and while this player had a bad reputation with local gaming groups, I thought I might give him a trial period to disprove the rumors). I was running a quasi-historic game using the "Green Book" Crusades suppliment. Before I could really even start to explain the setting and campaign to him, he already was babbling on about his character, which he had already rolled up and written up and was looking for a campaign to play it in . . .
A Lawful Evil Elven Mage/Thief, Spellfilcher Kit (from the Complete Book of Elves), with Psionic Wild Talent of Disintegrate (which he swore he legitemately rolled), and not a single ability score below 14, including a 19 Dexterity. I told him NO WAY, since it was a historic game, so no elves, I never allow Evil PC's, mages were heavily modified and powered-down, and Psionics weren't allowed in this campaign, and even if I did he'd have to roll it right in front of me. He got indignant and personally offended, saying I had
no choice but to allow this into my game since it was from a
TSR Official book, and I couldn't restrict it. Needless to say, he never joined my game, or the games of any DM I know.