DungeonMaster said:
I won't argue the 3.5 druid, it's insane. Instead compare a 3.5 druid to a 3.5 druid WITH prestige class, like the fochlucan lyrisist. You can't
but agree that this is insanity taken to the next level.
http://www.wizards.com/default.asp?x=dnd/ex/20050107a&page=2
You now have skills, bab, 2 good saves, relaxed druidic oaths, 2 spell pools AND fighter increase in base-attack.
Now your 3.5 druid looks like a chump, with non-core, which is my argument.
Uh... no. Just, no.
That's insanity taken to the next level alright. In that you'd have to be insane to believe it.
The fochlucan lyrist (aka the old skool bardz0rz), although a very cool class, is trash next to a straight druid. You lose your best class feature (wild shape) outright, delay your spellcasting progression to the point you may not even get 9th level spells, and get a worse hit dice. You get 2 good saves, which is the only thing you mentioned that's even any good... and it ain't good enough.
The best PrC combo for druids is Nature's Warrior/Master of Many Forms/Warshaper (at least the latter pair), only when at least the latter pair or preferrably all three are taken, and even then it's weaker than the core druid once he gets 8th and 9th level spells.
3.5 core may be "broken" (in the sense that druids dominate, and wizards and clerics are significantly better than the other classes), but it's not experiencing power creep until non-core material surpasses the core druid. And if it is broken, it's by definition broken only because some PCs are simply better than others, rather than being more specialized.
The hulking hurler is an example of poor wording more than he is poor design. Unless twinked-out (for example, using the otherwise just-OK war hulk), he's powerful, limited and not overwhelming. He's a poorly designed class mostly because unsuspecting GMs could easily throw him against a party without realizing just how bad he would be, since many Huge creatures have low CRs but silly-high LAs. Now, as a PC, there are no less than five conditions that must be met:
> We're starting at 3rd level or you're coming in late (or else you can't be Large)
> Monstrous races are allowed (or else you can't be Large)
> MiniHB is allowed (or else you can't be a War Hulk)
> Multiple PrCs are allowed (or else you can't be both a Hurler and a Hulk)
> We're playing 12th level or higher (or else it's not really that great)
And even with that, you're still only good at one thing - hitting stuff with a rock. You're truly useless in social settings, many dungeons are too small for you to fit into, and in the wilderness you require someone else to do spotting and survival.
As to frenzied berserker vs. druid - I'll take that matchup anyday and put my money on the druid. Druid turns into sparrow, FB is instantly, irrevocably useless, druid pounds him with
flame strike, the end. Or do you prefer air elemental, eagle, earth elemental on a cliff, any creature with a climb or swim speed... or perhaps just
entangle the bugger.
3.0 actually did experience power creep - wizzy and cleric were the best of the core group, and the splats/OA/FR did raise the bar over their heads.