Sniper Prestige Class

Also keep in mind that you could always expand it to more than 10 levels to make it more powerful and scaled. It is a bit Unorthodox, but personally I prefer it that way.

lol

~Le
 

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Getting two feats for a single level advancement seems too good. Also getting a 10 point hiding adjustment seems too good for going up a level.
 

TheLe said:
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Hidden Sniper: At 3rd level, the Sniper is able to make deadly attacks while hiding at the cost of damage. When making an attack while hidden, you may give yourself a +1 bonus to your ranged attack rolls, a the cost of -2 to the damage. At 6th level and ever two levels thereafter, the attack bonus increases by 1, but the penalty remains unchanged (maximum of +4 at 10th level).

Hidden Critical: At 7th level, you are able to take aimed shots at your opponents. When using your Hidden Sniper ability, you can reduce the attack bonus by 1 to gain a +1 to your critical threat. The damage penalty remains unchanged. At 9th level you may reduce the attack bonus by 2 to gain a +1 to your critical threat.
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Hidden Sniper's reduction of damage seems a bit off, and Aim handles that already. However, Hidden Critical works.

Hidden Critical: At 7th level, you are able to take aimed shots at your opponents. When using your Aim ability, you can negate the Aim attack bonus to instead gain half that bonus to your critical threat, rounded down. At 10th level, you retain half of your aim attack bonus when you use Hidden Critical, rounded down. You can only use this at the time you take the shot.

Does that work better?
 
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