Klaus said:Of course, a middle ground in all this hoopla is to state the following:
Imp. Critical and keen effects stack, but no weapon may have a critical threat range greater than 15-20.
Yup, and they are already favoured by the stacking due to the fact that 18-20/x4 is exactly equivalent to 12-20/x2, but only if all those numbers hit the enemy. Since 18 is much more likely to hit than 12, the /x4 weapon has a built-in advantage in most situations.Hypersmurf said:That heavily favours axes, picks, and scythes.
-Hyp.
Oh, your quite right that there are a lot of dynamics. My point was simply that I do not see anything inherently wrong with the "only-a-miss-or-a-threat" dynamic of the 12-20 crit range. Becuase there is a simple, logical and flavorful in-game explination for why a fighter can land nothing but misses and threats.FreeTheSlaves said:I'd imagine that the opponants hps are the most important dynamic in the action sequence, after all a 50hp foe losing 10hps is less dramatic than if they had 20hps. I'm not a martial artist myself but I figure that watching a duel would be like watching rugby, the rubbish fighter is exposed by the better fighter that executes the basic maneauvers with sharper precision, pace & power (i.e. pressure). The 1st level fighter may well look skilled to the untrained observer & indeed is when compared to a non-proficient commoner.
It's still critical, but the warrior is good at striking consistent critical blows, like the Rogue, who can strike a vital spot 100% of the time and Sneak Attack while flanking.FreeTheSlaves said:I'm not sure I'd say it is inherantly wrong, but in the miss/crit scenario the word "critical" hit is rather misleading when criticals occur so frequently.
FreeTheSlaves said:I'm not sure I'd say it is inherantly wrong, but in the miss/crit scenario the word "critical" hit is rather misleading when criticals occur so frequently.
Well, the definition uses the word "event" which does allude to some idea of rarity. The fact that the default threat range is only a 20 could also signify rarity. So, FreeTheSlaves has rules-based reasons to make that statement.Storm Raven said:Really? Is there something in the definition of the word "critical" that mandates rarity?
Actually, no it couldn't be described as such. This supposed flavor description creates a HUGE change in game. Suddenly, the fighter cannot be raised from the dead, he must be resurrected. That's a significant difference. Only use such descriptions on NPCs or monsters that you know will not be raised. If you use this on a PC and don't also houserule raised dead, you're creating a world of difference for the player.FreeTheSlaves said:A 20hp fighter hit for 30 damage could be described as being decapitated...
Infiniti2000 said:Well, the definition uses the word "event" which does allude to some idea of rarity.
The fact that the default threat range is only a 20 could also signify rarity. So, FreeTheSlaves has rules-based reasons to make that statement.