So, any consensus on PHB2 powerhouses?


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Druid vs wizard?
I don't know if I'd compare the 2. So far all of the Druids I've seen are all melee based Druids who mostly just give their allies combat advantage and push enemies around 1 square. Which is nothing like all the Wizards who are doing AoE at range.

Bard vs cleric (or warlord)?
Bards are worse healers than Clerics. They are about the same as Warlords. They don't buff as well as Warlords. It's kind of a wash. They are good at things that Clerics and Warlords don't do and aren't especially good at the things that Warlords and Clerics do well. I wouldn't really give the advantage to any of the classes.

Warden vs fighter (or paladin)?
Wardens have a lot of hitpoints. They take a beating like no other class. Better than even Fighters and Paladins. They can stand in the middle of a large group of enemies and hit them all, over and over again. It's pretty impressive, but their damage output is fairly low when compared to a good Fighter. They have no healing or leadership ability like Paladins have, though.

Wardens are able to mark a lot of people, but less able to keep the enemies from just wandering away. I'd say a pretty good balance between them all.
 

a friend and I ran a 3/4 PHB2 party against the DMG's dragon encounter
the Warden worked great as a Defender, the dragon was slowed most rounds, and kept getting pulled back to the ground. (or slid by the Invokers at-will)
the Bard's healing would have been sub-par except for the stirring shout daily, vs a solo. Several characters simply attacked their way back to full health.

I think its accepted here that warlocks are the worst of the strikers, this did not change with PHB2, does anyone want to try and list the other strikers in power? This is my list for the Heroic Tier.
Bow ranger
Rogue
Avenger
Melee ranger
Sorcerer
Warlock (Infernal)
Warlock (Other)
 



I was curious as to whether the +2 int, +2 wis deva race is now the goto race for the orb wizard.
Honestly, I don't think so. There's plenty of ways to cheese out the save penalty already in the AV if you want to, and Wizards don't get that much out of Wisdom besides that. I think the versatility of having three at-wills as a controller keeps Humans in the top spot.
 

A tricked out fighter with multiclass warlord is virtually unstoppable. At least in the Scales of War campaign I play in.

Massive AC and defenses. Can heal himself all day long. Chips away at the opponents until they drop.

The best offense is a good defense.

I'd love to see a write-up of this.
 




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