Nah. Part of management a bunch of years ago may have been back when they first pulled the PDFs, but nobody these days. They've been selling and distributing stuff electronically for years now - DDI with 4E and the online magazines, the whole of dndclassics.com with hundreds of PDFs, the free basic rules.
WotC isn't afraid of piracy. It's very, very comfortable with and competent at large scale digital content in PDF format, has had great success with it, and has been for a long time now.
The only aberration in this otherwise consistent pattern for the last half decade is 5E.
And that's about a belief that such things would undercut current physical sales. I believe they're wrong about that, but that's the reason; piracy doesn't come into it. Pressure from retailers and distributors is likely a much larger factor, neither of whom have traditionally embraced the idea of non brick & mortar sales. Hell, they're not keen when you simply sell your physical wares online, let alone digital versions of it!
That's also why DungeonScape was pulled, according to Trapdoor staff who posted as such here before editing out the post!
Does anyone have Lisa Stevens' phone number? Could you pass it on to the WotC folks so they can give her a call and she can disabuse them of the notion that open rules and easily available PDFs hurt sales. Thanks.
WotC isn't Paizo, and D&D isn't Pathfinder.
In particular, WotC could very well be viewing the whole of D&D as a loss-leader to drive Magic sales - get people into game stores to buy the D&D core rulebooks, or even just to play Adventurer League, and while they're there maybe they'll pick up a few packs of Magic cards.
But the simple truth is that the business realities that Paizo operate under are very different from those for the D&D team at WotC, so simply copying the same strategy isn't necessarily a good idea.
Whether it is WotC or Hasbro, there is a cultural problem in the company regarding electronic access to the game.
Reynard said:It is not about copying the strategy, it is about having a real world example that WotC is simply wrong in its belief that an open rules set and accessible PDFs are damaging to an RPG's sales.
IIRC the CEO is the same, and he was pretty anti-piracy when he pulled PDFs. Releasing PDFs now would be tantamount to admitting he made a mistake 5 years ago and cost the company money.Nah. Part of management a bunch of years ago may have been back when they first pulled the PDFs, but nobody these days. They've been selling and distributing stuff electronically for years now - DDI with 4E and the online magazines, the whole of dndclassics.com with hundreds of PDFs, the free basic rules.
I'd like to hope DnDClassics.com has been a succeess. But it also doesn't sell core rulebook. Excluding stuff for Basic.WotC isn't afraid of piracy. It's very, very comfortable with and competent at large scale digital content in PDF format, has had great success with it, and has been for a long time now.
I don't see sales entering into it as much for WotC. If they sell a PDF for $15 and have a 75% cut, then they've made as much as a book sale. (And they'd likely sell a PDF of a new rulebook at more than $15.)And that's about a belief that such things would undercut current physical sales. I believe they're wrong about that, but that's the reason; piracy doesn't come into it. Pressure from retailers and distributors is likely a much larger factor, neither of whom have traditionally embraced the idea of non brick & mortar sales. Hell, they're not keen when you simply sell your physical wares online, let alone digital versions of it!
FLGSs are something WotC wants to support!
I'd hope after 4 years of the #1 game being very PDF-friendly that game stores would be more aware that sales of PDFs do not always translate into lost physical sales. (Buying directly from Paizo or Amazon would be the bigger threat.)WotC has a pretty close relationship with a lot of its stores. The Adventurer's League is what we see of that in D&D, but M:tG is a bigger deal there. WotC is likely not in the business of irking its storefronts, where the kids gather after school and play game tournaments and bring in quite a bit of money.
I can see the logic in not putting out pdfs if it somehow helps the store owners feel better about themselves in the morning, and preserves that relationship. FLGSs are something WotC wants to support!
I'd argue that they could sell a PDF product that didn't compete with the store's product (for instance, sell an art-lite "print friendly" version of the book), and that the stores are likely being paranoid (if all you have to get people to patronize your establishment is exclusivity, you don't have a sustainable business model, you just have corporate nepotism), but I'm just some jerk on the internet.
IIRC the CEO is the same, and he was pretty anti-piracy when he pulled PDFs. Releasing PDFs now would be tantamount to admitting he made a mistake 5 years ago and cost the company money.
I'd like to hope DnDClassics.com has been a succeess. But it also doesn't sell core rulebook. Excluding stuff for Basic.
Pressure from distributors might have some impact, but retailers have much more to fear from Amazon.