WayneLigon said:You know, stuff like this just ain't helping.Back to topic: I agree we don't have enough info. Likely, they'll only be able to do this a limited number of times per day. Also, magic even in 3E is still no substitute for skills unless you're doing the 'going to bed at 10:15 am' thing. The mage does his little trick once, twice, that's it. The third, fourth and fifth time you need to sneak around, then you have the rogue and ranger out there doing their thing.
Voss said:Even dwarves are losing darkvision.
Let's lay off the snark, please, and keep the topic to the conjectured capabilities of rogues vs. wizards, please...epochrpg said:Because rogues have a higher % chance to successfully "run" in combat. The rogue says, "I run" and when he does, there is a chance the entire party gets away. Also, at class change (paragon level) they become ninjas and can dual wield, can use some black magic spells, and also get the "throw" ability-- which does horrendous amounts of damage, but expends the thrown weapon in the process. Some items, however, like the spoon, only work as thrown, and do 9999 damage per hit though!
Oreot said:I imagine the Eladrin's ability is something similar to the "jaunt" (conj specialization) alternate class feature for wizards in the PHB2. Ten foot limited times a day. Not saying its ten foot but that its wont be "teleport" or "dimension door." Thats the impression that I get.
OMG. 4e Sucks. The sky is falling. ONOZ. Everybody panic.Emirikol said:So, the "eladrin" can teleport around eh? Most races can see in the dark. Magic can pretty much duplicate any "natural effect." What's the point of skills again? It will be interesting to see how the hypermagical system of 4E is going to balance this.
Fifth Element said:Really, how does this change anything given the 3.5 existence of spells like dimension door and dimension hop?