So, eladrin's can teleport around? ..nail...coffin...rogue already obsolete?


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WayneLigon said:
You know, stuff like this just ain't helping.Back to topic: I agree we don't have enough info. Likely, they'll only be able to do this a limited number of times per day. Also, magic even in 3E is still no substitute for skills unless you're doing the 'going to bed at 10:15 am' thing. The mage does his little trick once, twice, that's it. The third, fourth and fifth time you need to sneak around, then you have the rogue and ranger out there doing their thing.


Even with "limited times per day," how often does a rogue have to use his skills? It's limited enough opportunity and now he's been replaced by a blink-elf ;)

To get up on that ledge..well, let the blink-elf teleport up there. Look through the key hole and you have line of sight for instance too.

I think in 3.x, it was the barbarians "ignore trap" -like ability and high hit points that pretty much made the rogue "less" of a class.

jh
 


darkvision

THey're going to low light vision..because evidently darkvision was an utter game-breaker ;) Especially for those underground dwelling dwarves [laugh].

jh
 

epochrpg said:
Because rogues have a higher % chance to successfully "run" in combat. The rogue says, "I run" and when he does, there is a chance the entire party gets away. Also, at class change (paragon level) they become ninjas and can dual wield, can use some black magic spells, and also get the "throw" ability-- which does horrendous amounts of damage, but expends the thrown weapon in the process. Some items, however, like the spoon, only work as thrown, and do 9999 damage per hit though!
Let's lay off the snark, please, and keep the topic to the conjectured capabilities of rogues vs. wizards, please...
 



Oreot said:
I imagine the Eladrin's ability is something similar to the "jaunt" (conj specialization) alternate class feature for wizards in the PHB2. Ten foot limited times a day. Not saying its ten foot but that its wont be "teleport" or "dimension door." Thats the impression that I get.


That might be an interesting balance for the blink-elf. I wonder how many times per day..probably once per level as a free-action?

jh
 

Emirikol said:
So, the "eladrin" can teleport around eh? Most races can see in the dark. Magic can pretty much duplicate any "natural effect." What's the point of skills again? It will be interesting to see how the hypermagical system of 4E is going to balance this.
OMG. 4e Sucks. The sky is falling. ONOZ. Everybody panic.
 

Fifth Element said:
Really, how does this change anything given the 3.5 existence of spells like dimension door and dimension hop?


It doesn't. It's just another ancillary complaint that can be easily remedied or removed by a disagreeable DM.
 

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