So, eladrin's can teleport around? ..nail...coffin...rogue already obsolete?


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Fifth Element said:
Really, how does this change anything given the 3.5 existence of spells like dimension door and dimension hop?


My point exactly. Now the rogue is perhaps facing obsolesence at an even lower level.

jh
 


Emirikol said:
That's why I'm wondering how WotC will deal with it.
The problem here is the assumption that it's something which needs to be dealt with. We don't have a complete picture of this one little ability, nor the entire rogue class, to know if the OP's premise is even remotely justified. However, at this point I think there's actually enough evidence to find the complaint unsupported, based on comparisons to existing 3.x abilities, and likelihood of limits on uses per day, distance and other probable constraints.

The designers have also given plenty of indication that they're aware of classes which step on each other's areas of specialization and ones which don't quite live up as advertised in the current edition, so I'd be surprised if they hadn't thought about the ramifications of this new and unusual racial ability for the new one.
 

They May have to follow rules for 'spreads' with that short 'port. Thus 'porting around a wall works fine, but she still can't 'port' to the other side of a closed portal.
 

Fifth Element said:
Dimension hop is a 1st-level spell. Doesn't get much lower than that.

I'm not familiar with that spell. None of my players have ever used it. What book? I'm still getting the impression that the Rogue has already been replaced though..

jh
Didn't buy every book
 
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Well I think part of the point of the rogue in 4E is that he is useful even beyond his skills. Magic has been doing rogue stuff since the days of 1E, and magic users have always been extremely useful in combat in addition to their ability to do cool things out of combat. I think the point to rogues is that they will no longer be viewed as purely a skill based class....they have handy abilities but even if they never use them they will still be a threat on the battlefield in the same way that any other class would be.

Remember part of the point of the game is for no single class to ever be required for an adventure. That doesn't work if you absolutely need a rogue for certain situations.
 

Emirikol said:
I'm not familiar with that spell. None of my players have ever used it. What book?
PHB2, I believe.

Emirikol said:
I'm still getting the impression that the Rogue has already been replaced though.
Yes, but you have nothing to base that on. You're making huge assumptions about things they haven't told us about yet.
 

Eladrin 'port' by slipping into the Feywild --which is an imperfect echo of the material world-- and moving across the space to where they want to appear in the material world.

But guess what? The Feywild is an echo of the real world. Things there are probably similar to what exists in the material world.

If there's a locked door in the material world, there just might be a wall of brambles and thorns representing the locked door in the Feywild. Just try walking through that.

Want to 'port' to the top of a cliff? You slip into the Feywild, but the cliff is still there. In fact, since the Feywild is nature dialed up to 11, the cliff is sharper, rockier, and more unforgiving than the one you were trying to avoid.

You can't fool Mother Nature.

[disclaimer: I know nothing about how the 'porting' abilities of the Eladrin in 4E work, but it certainly seems reasonable.]
 


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