Doug McCrae
Legend
A short range teleport 1/day doesn't negate rogues. What if you need to climb 200ft? Or be stealthy? The monsters you want to get past could easily have line of sight beyond a t-port. And as others have said if it needs line of sight (which I bet it well a la similar 3e powers) it can't bypass locked doors.
The real problems are invisibility, silence, knock and spider climb/fly.
Invisibility was always too powerful an effect to be 2nd level. I figure it will be bumped up to paragon. The same with fly, though spider climb might still be in the 1-10 range. However a better solution would be to remove spider climb altogether. Unlike fly it isn't iconic, it's more reminiscent of Spider-Man than fantasy. Do away with knock and silence too, wizards don't need the former, they have more than enough powers. And the same with clerics, silence was a peripheral ability for them but move silently is fairly central to the rogue's concept.
I've never read it but I'm guessing all these spells are in the thiefless OD&D which is the reason for the whole problem in the first place. Wizards powers were fine in 1974 but as soon as the thief was created the trouble started. OD&D wasn't built with room for the thief to breathe. And nor was 1-3e.
3e did a good job. But it needed to go so very, very much further.
Mooooo! I'm on fire!!!!!!
The real problems are invisibility, silence, knock and spider climb/fly.
Invisibility was always too powerful an effect to be 2nd level. I figure it will be bumped up to paragon. The same with fly, though spider climb might still be in the 1-10 range. However a better solution would be to remove spider climb altogether. Unlike fly it isn't iconic, it's more reminiscent of Spider-Man than fantasy. Do away with knock and silence too, wizards don't need the former, they have more than enough powers. And the same with clerics, silence was a peripheral ability for them but move silently is fairly central to the rogue's concept.
I've never read it but I'm guessing all these spells are in the thiefless OD&D which is the reason for the whole problem in the first place. Wizards powers were fine in 1974 but as soon as the thief was created the trouble started. OD&D wasn't built with room for the thief to breathe. And nor was 1-3e.
3e did a good job. But it needed to go so very, very much further.
Mooooo! I'm on fire!!!!!!
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