Olgar Shiverstone
Legend
When the 5E playtests started, it looked like there was hope for simple, quick character creation, faster than 3E or 4E, if perhaps not quite as simple as BECMI.
Now reading the latest playtest docs, it feels very 3.5-like, but with even more choices ... so the complexity appears to have gone up. Is that just me, or do others share the perception?
I thought a slight step backward in simplicity would have been a net plus. At the moment I think I'm looking at D&D 3.75E -- not necessarily a bad thing, but a lot have years have passed to arrive at something not that much different than 3E at this point.
Now reading the latest playtest docs, it feels very 3.5-like, but with even more choices ... so the complexity appears to have gone up. Is that just me, or do others share the perception?
I thought a slight step backward in simplicity would have been a net plus. At the moment I think I'm looking at D&D 3.75E -- not necessarily a bad thing, but a lot have years have passed to arrive at something not that much different than 3E at this point.