Badwe
First Post
my players almost immediately took feats from essentials when I made it available. I also plan on using the monster vault in tandem with MM1-MM3 when i start making my own encounters (i primarily run mods because i'm lazy). In terms of rules changes, we are picking and choosing, specifically with magic items. Right now the players have a lot of cash and have been able to make what are now "uncommon" magic items with ease thanks to the party artificer. Switching to essentials rules would leave them with entirely too much cash on hand and nothing to do with it, and some of the magic item rule changes will muck with the artificer's kit. Therefore, I'll be waiting about a year (my estimate) when i have a planned level jump (from lvl 18 to 25) and in theory i'll switch to the new item rules then.