So how many settings came out of the Search?

GMSkarka said:
Goldleaf games will be publishing CODE OF UNARIS, which was one of the 11, as a non-D20/non-OGL game. The game will be intended to be played by internet chat, using a new system designed for that purpose.

Goldleaf will be at GenCon, and will be giving away 100 copies of the rulebook.
Sweet, I didn't realize Unaris was in the Top 11. Now I've worked on 18% of the semi-finalists. :D
 

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Knight Otu said:
You can trust your memory on that one. Flyspeck was referring to his (?) company, which is called "The Other Game Company"! :D

That, however, is a myth that is surprisingly widespread. Apparently, Midnight is very good, and this quality was used as a way to "prove" how dumb WotC is to let it go for something "stupid" like "Trains and Dinosaurs."

Thanks I did not get Flyspeck's reference and all :)
 

Brother Shatterstone said:
Aye, out of curiosity do you, or anyone else; know if they got reimbursed for their work, since they lost there rights and all. :)

Yes, that was part of the contract you had to sign once you got to the semi-finals; if you made it to the finals, you did get compensation for them getting the rights to your work. But the selling of rights was mandatory for finalists, or leastways, that's what I recall from the paperwork.


Very cool. :) I'll keep an eye out for it, and your other works, do you care to suggest briefly what your world was like? :)

Sure. The setting is called Reign of Ashes. It has a few things in common with Eberron, actually (huge war, aftermath, lots of ruins, presence of magical technology), but one of the big sticking points in the setting is that permanent magic items are extraordinarily hard to make; in simplicity, magic is a force that is constantly attempting to return to itself, and magic items like a +1 sword simply don't last... they deteriorate over time until they become normal items again.
Now, a certain group discovers a method to make permanent magical weapons, and in mass production, at that. Being militaristic, they exploit this and start mopping up their neighbors. Unfortunately, they later find out that this method creates a form of magical 'pollution', and .... even worse, for them... these new items aren't permanent either. They've got their own problems.
A strong comparison to the political scene at start of 'game time' is shortly after the fall of the Roman Empire; some remnants of this empire remain, struggling to keep hold on what is theirs or trying to restore what they had. Other groups are moving in to mop up, take land for themselves, take revenge on their former conquerors, etc. It's a very turbulent setting, and one in which I wanted to emphasize how much difference someone can make with even a small decision, when the world is in ruins.
Yes, there's a ton more, but I'm not going to ramble. :)

Thanks for your interest!

-MsM
 

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