noretoc
First Post
I'll try to post as spoiler-free as possible.
I'm still mixed. As a player in KingMaker, I was definitely interesting in the opening activities, but as exploring each hex as dragged on, the encounters were a little mundane.
What I mean is, "you enter hex A, you fight mundane monster CR2; you enter hex B, roll Init you fight 5 mundane monsters CR1/2"
The beginning part was great with the outpost and what we did right after the outpost, but then we were wary to make a bee-line right to what felt like the major plot point next, so we started exploring. It feels a little CRPG/MMO like, just running to a square, killing a monster that has a "drop item" or what have you.
It's just funny that its lagging right where most of the APs suddenly "pick up the stream". Your mileage may vary.
This was my experience as a palyer. It may have been an inexperienced DM, but it turned into a MMORPG. The random monsters would pop out, attack, we would kill them, rinse repeat. It got worse when we got to the second module. The kingdom building felt like a game of Civilization so much that we were wondering how long before the acadamy discovered gunpowder. Then there were some quests, which again felt like MMORPG. (We kept looking for NPCs with glowing marks over thier heads

I think it could have been put together much better, module wise as well as a better job by the DM we had. We quit after the first part of the second module, as the jokes were becoming less and less funny, and more irritating.