So, I rolled 5 18s

Teflon Billy said:
I wouldn't allow it.

I need the stats rolled in my presence during the Character Generation session of a new campaign.

You say you "roll up new characters in your spare time", which can be cool as an exercise, but to imply that the one of them that comes out with five 18's is "fairly rolled" is nonsense.

What you've done is the equivalnet of rolling, rolling and re-rolling stats until you got a good set...the only difference is that you've done it over the course of weeks (your spare time) rather than while sitting at the table making characters.

Scrub it. Roll your stats in front of your DM. Do it one time (or however many he allows).

Don't just decide that after 6 months of rolling stats that you are going to keep the statistical anomaly as a fairly rolled set.
What he said!
 

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I have some actual experience of this. I had worked out a "card game" character creation system a long time ago where all scores started at 8, non-face cards added their value to one of 2 scores associated with their suit, and face cards added a total of 6 to 8 points to multiple abilities. Jokers are "wild", and can duplicate any card in the deck. A card could not be assigned to a score if it would take it over 18, so only an exact +4 bonus could bring a 14 to an 18. Each player got 5 cards. Most of the time, we got characters with an average score of 14, which was high but more or less what I was shooting for.

One fine day, one of my players got a 10, three 8's, a King that added +2 to four scores, and a Joker. The yield was 5 18's and a 10 (the Joker was set to represent a 10, of course). He did it in front of me and one other player (I was playing it to create an NPC's stats, since the card game method spreads the stats out best if played by 3-4 players). I shuffled the deck and dealt the cards myself.

This started quite a discussion among my players and me, and some felt uncomfortable with such an ubermensch in the party and others were fine with it since he's a friend anyway. The player himself was a little miffed at the idea of me nerfing his character. Finally, I decided to tell the player to knock two of the 18's down to 14's and take a bonus feat to partially make up the difference. I feel it was an imperfect solution but not too terribly unfair. He still got to play an awfully good character!

That was our last random character generation. After that, I had them pick their own scores so that their stat bonuses added up to 10 before racial mods, then add 1 to three scores to make them odd.
 


Sure, I'd let you keep them.

Heck, I'd let you roll again and keep that one too.

And then I'd change to TSR's old Marvel Super Heroes system and congratulate you on having all seven stats with a rank of Good (actually the 4th-lowest possible rank in the game -- it had a percentile stat system. :] )
 

My first character had really high stats too. Not this high, but high. If I used the point buy system, I think he was a 42 point buy. Give or take a couple points. Of course the rules were different back in 1e, but thats what he would have been if I had created him in 3e.

Anyway, I would never allow a character with 5 18s, even if you rolled it in front of me and the whole group. It's not fair to the other players with normal characters and whats not fair isn't fun. If it's not fun, I remove it from the game. Plain and simple.

Des
 

I've suggested before that a large number of people who prefer rolling stats are looking for "the jackpot" and are hoping for huge stats (not all). A large number of people counter that by saying "it's all about what you roll, random character generation is fair and realistic."

Well, this thread points out that a number of people are against keeping "superman" stats. The other thread going now suggest that a substandard character shouldn't have to play the stats he rolled (admittedly, the stats are far below the standard 3E "minimum."). Is it really about rolling and playing what you roll?

I wonder how many making these arguments are anti-point buy.
 

Gee, there's alot of hate for high-stat characters, isn't there?

When this stuff happens at my table, I quote Newt from ALIENS: 'It won't make any difference.' And it hasn't made one scrap of difference in all the years I've DMed because there's always a bigger fish. If the DM isn't giving high stat characters a hard time, then he's not doing his job, because I'd bet that even the low stat characters are walking through most of his encounters.

Honestly, who cares about stats? The play's the thing.
 

As a DM I probably wouldn't let you keep them - it's just too hard to believe anyone rolled that.

The people throwing numbers around in this thread made me curious so I sat down for a few minutes and figured the probabilities. Assuming I didn't make any silly errors, the chances of rolling 5 or 6 18s with 3d6 is about 1.277e-11. To have a 50% chance of rolling such a character you would need about 5.35e10 rolls. If 10,000 people rolled one character per day your would expect to get one of these in a period of 14,700 years.
 

Ipissimus said:
Gee, there's alot of hate for high-stat characters, isn't there?

When this stuff happens at my table, I quote Newt from ALIENS: 'It won't make any difference.' And it hasn't made one scrap of difference in all the years I've DMed because there's always a bigger fish. If the DM isn't giving high stat characters a hard time, then he's not doing his job, because I'd bet that even the low stat characters are walking through most of his encounters.

Honestly, who cares about stats? The play's the thing.


You and i know it.
 

Ipissimus said:
Gee, there's alot of hate for high-stat characters, isn't there?

When this stuff happens at my table, I quote Newt from ALIENS: 'It won't make any difference.' And it hasn't made one scrap of difference in all the years I've DMed because there's always a bigger fish. If the DM isn't giving high stat characters a hard time, then he's not doing his job, because I'd bet that even the low stat characters are walking through most of his encounters.

Honestly, who cares about stats? The play's the thing.
And if he is challenging the high-stat character, I'd bet the low-stat ones are limping through most of his encounters, at best. Is that fun for them?
 

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