5E So, it seems I have a cursed item...

ElterAgo

Explorer
Ok, so my 6th level tiefling warlock put on a "Suit of the Dead" because he thought it was magic leather armor.

It fused with my skin and now I look (and smell) like a rotting zombie.
Considered Undead - everyone looking at me, including other undead, will think I am an undead zombie.
Fortitude of the Dead
Regenerate 1 hp / min
Hideous appearance - gives a penalty of -4 to all charisma checks except intimidate.
Vulnerable to fire and radiant damage
Functions as leather armor.

Rather than try to get rid of it, I'm thinking of playing it up. However, I was the face of the group. My proficiency in deception, persuasion, disguise kit, and the actor feat are all pretty useless.

Does 5th Ed have some sort of rules for 're-training' proficiencies and feats?
 

Leatherhead

Possibly a Idiot.
Does that -4 apply to your spells as well?

As for your question, the only retraining rules available are for the AL. And they only apply to characters under level 5. So your best bet is to ask the DM.
 

iserith

Magic Wordsmith
Put on a robe with some pockets. Fill those pockets with posies. Throw on a plague doctor's mask. If indeed your penalty to Charisma checks is due to appearance, that may mitigate it since you'll be covered up. Also, don't ask to make Charisma checks if you're currently doing that. Just say what you want to say and hope to accomplish by saying it and wait for the DM's response. If he or she asks you to make a Charisma check, spend your Inspiration.

The vulnerability to fire is problematic. Radiance doesn't come up much for adventurers in my experience, so that's not too bad.

As for retraining, I don't believe that's an option in the rules.
 

Shiroiken

Adventurer
Rather than try to get rid of it, I'm thinking of playing it up. However, I was the face of the group. My proficiency in deception, persuasion, disguise kit, and the actor feat are all pretty useless.

Does 5th Ed have some sort of rules for 're-training' proficiencies and feats?
You can't have your cake and eat it too. If anyone else had put the cursed armor on, it probably wouldn't be an issue, but you've focused your character into a specific niche (party face), and even if you could retrain (requires DM fiat), you'd still leave your group without a key role. Instead, I'd recommend getting it removed and offering it to another character who can benefit from the armor while minimizing the effects of the curse.
 

iserith

Magic Wordsmith
Actually, now that I see that you're a tiefling, the vulnerability to fire isn't so bad. Your resistance to fire will cancel out the vulnerability and you're no worse off than a human in this regard.

So do something about the smell and look, which shouldn't be terribly hard, and soak in that delicious regeneration.
 

Hawk Diesel

Explorer
Find a way to get the friends cantrip maybe? Or constantly casting prestidigitation to cancel out the smell?

Role playing wise, you could try to disguise it to convince people that you're a burn victim or have some form of non-contagious leprosy? That might instill enough pity from people to make them empathetic to your position.
 

ElterAgo

Explorer
... If he or she asks you to make a Charisma check, spend your Inspiration.

... Radiance doesn't come up much for adventurers in my experience, so that's not too bad.
...
We don't have anyone in our group giving inspiration.

The radiance actually is mostly coming from a couple of our group casting spells with radiance AoE spells fairly often.

... you've focused your character into a specific niche (party face), ... you'd still leave your group without a key role. ... offering it to another character who can benefit from the armor while minimizing the effects of the curse.
There is another PC with persuasion and they haven't always been real happy with my attempts at deception.
No one else wants the Suit.

Actually, now that I see that you're a tiefling, the vulnerability to fire isn't so bad. Your resistance to fire will cancel out the vulnerability and you're no worse off than a human in this regard.
...
GM ruled that it overrides the racial trait rather than cancels out.
 

iserith

Magic Wordsmith
We don't have anyone in our group giving inspiration.
Not even the DM?

The radiance actually is mostly coming from a couple of our group casting spells with radiance AoE spells fairly often.
One would hope that your teammates aren't hitting you with their spells.

GM ruled that it overrides the racial trait rather than cancels out.
Yikes. If it didn't grant regeneratino, this starting to sound like a punishment. Maybe for your many deceptions.
 

Coroc

Adventurer
Ok, so my 6th level tiefling warlock put on a "Suit of the Dead" because he thought it was magic leather armor.

It fused with my skin and now I look (and smell) like a rotting zombie.
Considered Undead - everyone looking at me, including other undead, will think I am an undead zombie.
Fortitude of the Dead
Regenerate 1 hp / min
Hideous appearance - gives a penalty of -4 to all charisma checks except intimidate.
Vulnerable to fire and radiant damage
Functions as leather armor.

Rather than try to get rid of it, I'm thinking of playing it up. However, I was the face of the group. My proficiency in deception, persuasion, disguise kit, and the actor feat are all pretty useless.

Does 5th Ed have some sort of rules for 're-training' proficiencies and feats?
Your DM seems to rock the house, very good cursed item. ".... However, I was the face of the group..." :p :))
So according to your logic what bodypart of the group do you now represent :p

Sorry no offense I could not resist :p
 

ElterAgo

Explorer
Not even the DM?
Sorry, I thought you meant bardic inspiration.

One would hope that your teammates aren't hitting you with their spells.
Well it is more that it is limiting options. We have a couple of PC's that have been using Moonbeam quite a bit. Even if it hits a couple of PC's it is worth it to hit a bunch of whatevers. Now they are needing to be a bit more circumspect to not blast me to pieces.

Yikes. If it didn't grant regeneratino, this starting to sound like a punishment. Maybe for your many deceptions.
I think he actually was surprised that I was the one that put it on. 4 of the 6 of us are using light armor.

So according to your logic what bodypart of the group do you now represent :p
Based on the smell... I'd have to say the large intestine. Or possibly a bit lower.
 
Last edited:

ElterAgo

Explorer
So, since there are no "official" rules for retraining. Our GM might like some possible suggestions.

How would you handle it in your campaign if a player wanted his PC to retrain a couple of proficiencies and/or a feat?
 

dagger

Explorer
Year or so of downtime, but fast forward....

If it’s a time sensitive adventure then it will have to wait. The feat you would be stuck with.
 

Nebulous

Adventurer
So, since there are no "official" rules for retraining. Our GM might like some possible suggestions.

How would you handle it in your campaign if a player wanted his PC to retrain a couple of proficiencies and/or a feat?
I'd probably allow it. I'm a big fan of cursed items myself. Our 3rd level wizard just got hold of a cursed Crystal ball, which is too powerful to cast scry once a day, but it gives him 3 levels of exhaustion each time and if used enough will turn him to an evil alignment.
 

Ruin Explorer

Adventurer
Find a way to get the friends cantrip maybe?
That would be suicidal because Friends has the unfortunate side-effect of having a duration of 1 minute, and immediately after that, the target automatically, 100%, knows you messed with them with magic, and the spells specifically calls them out as being angry about it. It's one of the worst cantrips in the game as a result. 1 minute isn't even enough time to get clear of most social situations even by anything short of sprinting!

Smell-wise, Pass Without Trace might be the best option if you can get hold of it. It necessarily stops you from smelling of much, something frequently overlooked because humans can't generally track by smell, but most creatures can.
 
Last edited:

Umbran

Mod Squad
Staff member
Step 1: Become a lich
Step 2: Flay yourself - this won't kill you, you're a lich.
Step 3: Sell the suit for one bazillion GP as a lich's artifact. (Profit!)

If Vecna could do it, so can you!
 

jgsugden

Adventurer
That would be suicidal because Friends has the unfortunate side-effect of having a duration of 1 minute, and immediately after that, the target automatically, 100%, knows you fucked with them with magic, and the spells specifically calls them out as being angry about it. It's one of the worst cantrips in the game as a result. 1 minute isn't even enough time to get clear of most social situations even by anything short of sprinting!
That is the response a lot of people have, but I find it to be very useful for certain PCs. I get what I want, and then I take the repercussions.

Is it really that different than a typical intimidation check to get what you want? They're angry that you manipulated them with magic - but that doesn't mean they'll attack you unless they are prone to violence... and even if they are, they may or may not attack you depending upon the circumstances. It is up to the DM.

If you're already presenting yourself as rotting undead, I'm not so sure you're losing much by using offensive magic to offset the penalty for a bit. Friends might serve that PC to delay a combat for a minute rather than have it start as soon as they are encountered.
 

Ruin Explorer

Adventurer
Friends might serve that PC to delay a combat for a minute rather than have it start as soon as they are encountered.
I mean, that doesn't follow, because if combat starts as soon as they're encountered, there's no opportunity for negotiation in the first place. You'd need Calm Emotions or something to stop the combat from kicking off.

And this is the main issue with Friends. There are very few situations where the "social" part will be over in under 1m. You use it to get past some guards at the door, you won't even be into the ballroom before they're haring after you screaming "Stop that man!". You use it to try and negotiate a good deal, then the negotiation might not even be over by the time it drops, and even if it is, you're probably mere paces away from the shop before the shopkeeper is screaming for the city watch to arrest you. If it had a 10m duration, or required a check to know it had been used (Intuition or Arcana vs Save DC maybe?) things would be dramatically different. It would then be risky but have a purpose. Basically 90-95% of situations are guaranteed screwed by using Friends. Which is somewhat perverse.

Intimidating a being weaker than you, who has no real opportunity to strike back, and will likely be afraid to is pretty much the only scenario where it's reliably of use. But all it does is give you Advantage. In many, perhaps most, social situations, you already have Advantage due to the very clear "Working Together" rules from the PHB. Certainly if you're trying to intimidate some oik or goblin or something, you will already have Advantage from the Fighter looming over the goblin/oik. Even the most mealy-mouthed DM should be giving you that as long as the other PC has Intimidate (and that's ignoring RAW, which just states that they need to be technically able to make the check themselves).

TLDR: Friends is a terrible spell that only has much use, if, ironically, you don't have any friends, and don't intend to have any in future.
 

Advertisement

Top