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So, my sons have been talking in their school about D&D. We have one group of 5 going already, and about 20+ more that want to learn. I have left a message with my FLGS, but I'm looking for ideas for an event to be held at the FLGS where we can teach the game. Any ideas?
 

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Heh, that's pretty cool.

Well if you have enough people that are familiar with the rules, have them each take 4-5 players and run a very basic sample adventures with pregens. If the players are youngish, keep the action moving and definitely use a battlemap and minis - a lot easier to learn that way. I would probably make it level 1 and very easy - let them win. :D
 

Not knowing the ages of your sons, I'd either say have a great time or beware.

I'd dread if my 4th grade daughter came home and said at the next sleepover she wanted me to run her friends through a dungeon crawl. I know there are a number of kids in my daughter's grade who's parents are very conservative in their views. It's one thing to play RPGs with your kids at that age, but bringing over friends who's parents I don't know, that's just asking for trouble.

I'd say first make sure that the other kid's parents are cool with learning about RPGs. If they are ambivilent, play something a little more acceptable to people who might be intolerant with D&D (or magic), like Mutants and Masterminds or even the old TSR Marvel Super-Heroes, which you can find free online. Star Wars RPG is another game I'd suggest.

If you're talking about older kids, I'd still be wary though unless I knew their parents first.
 


Seconded on getting to know the parents. That's a lot of kids, but making the effort to talk to the parents at least once will keep everything on even keel. My son has a friend who has come over for sleep overs and has a really active imagination, but his mom doesn't want him playing D&D. I understand why, though. He's one of those kids that has trouble keeping reality and fantasy straight.

Know the kids, know the parents, and then have fun.
 

I recommend running "Gorgoldand's Gauntlet." The Gauntlet is available online somewhere, it's one of the best intro adventures ever, and it has a great balance between puzzles and fighting. Train 4 or 5 kids up on how to run it and make pre-generated 1st level characters.

That will teach them to play and hopefully ignite the spark. Teaching them to create characters can come later. There's lots of folks on here who have run it before (I've used it 5 times, and swear by it). Also, if you're there and another junior-GM runs into trouble, you can lean over and help out.
 

rycanada said:
I recommend running "Gorgoldand's Gauntlet." The Gauntlet is available online somewhere, it's one of the best intro adventures ever, and it has a great balance between puzzles and fighting. Train 4 or 5 kids up on how to run it and make pre-generated 1st level characters.

That will teach them to play and hopefully ignite the spark. Teaching them to create characters can come later. There's lots of folks on here who have run it before (I've used it 5 times, and swear by it). Also, if you're there and another junior-GM runs into trouble, you can lean over and help out.

I like Gorgoldand's Gauntlet. However, depending on the age of the children you may need to make some of the puzzles a little easier for them.

It has been a while since I last read it so I am a little hazy on what all the puzzles were but what do you think Rycanada?

Olaf the Stout
 

I wouldn't make the puzzles easier, but I would prepare them with visual aids. For example, the stairs puzzle is a lot easier if you group the words in threes (then the last word of each line reads "EVERY THIRD STEP IS A TRAP").

Pa's Sword: Islet's Laughter is also hard without a visual aid prepared. Capitalize that one and you should be good to go.

Finally, consider some alternate solutions to the puzzles. My players got stumped on those swords, so they grabbed the rust monster's antennae and wrecked the door that way. I let it work.

Oh, and the zappy puzzle's consequence should be like, 1 damage and a knockback, because kids won't like the idea that they can't DO anything anymore.
 

Yeah, talking to the other parents is a must. You'd be surprised how many are still against D&D without knowing anything about the game itself. My son is almost 9 and talking to his friends about the D&D games I run for him, resulting in one parent expressing concerns to me about young kids and D&D. Some things never change...
 


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