D&D 5E So my Dm wants to nerf my Vengence paladin against all but chosen foes?!

One of the things that seems to be the root of you, the players, and DM being on different scales is that the group seems more oriented towards roleplaying than you are. For example, you said 2 people dragged on for 3 hours. That’s extreme to my view, but I’m fan of Critical Role, and I’ve seen them take an hour and a half talking to trees and eating chicken in character. It drives me crazy, because I want them to move the story forward, but for them, capturing those moments are important for their enjoyment of the game and exploring their characters.
Normaly I totaly agree, but this wasent it. I love roleplaying and doing fun things and also try to adjust and use new rules and ideas. But in this it was 3 hours where 2 people that are basic hack/slash players of the 5 party did not want to og down to the dragon and tried every other way to get out of the situation. Stalling, resting to replenish 1 spell, checking everywhere else, even wanting to take other cources that would kill other non player characters just because they dident want to og down and die. This was frustrating for me, 2 other players and even the Dm after a while. In the end I got anoyed and had to ask them if they where afraid for their chars or what. Because They did not want to og down, and they dident roleplay at all just stalled. I tried to explain how we would take the dragon down, pin it kill it etc, but they where having non of it and dident want to establish a good dialog around it. And when we finaly got down to the dragon they ran off. Yes they helped but it was kinda comic and strange and it dident feel much like a group Effort.


At this point, perhaps a discussion with the players about how the group typically operates, what things they expect from a session, and let them know that you aren’t frustrated with them per se, but that you are a man of action, and when there is action on the horizon you want to rush over there in get in the thick of it.


Totaly agree! Lack of communication both as individuals and a group shines through.


I completely agree though, pulling out all the stops to save the party from a large dragon is iconic paladin. However, when there is the perception of one character essentially taking down a party level threat by themselves (I had a multi-class paladin fighter do this in a game I played in against a draco-lich, while my sorcerer was useless) it can feel disappointing the the players who saw this epic fight looming, and then didn’t get to feel like they contributed.
I could not have done this withouth help so im gratefull for the others. What I wanted to say is withouth my intervention we would have died(atleast what it looked like and the Dm told me after), but all contributed to the cause of taking it down. But me, a wizard and a sorcerer manage to keep a form of group operation while the other 2 ran off doing their things.

In all I was happy with the end of the session but there was a lot of frustration in it overall for several reasons for everyone, but nothing that isent normal if your a group of different players. Just wish people would roleplay more, be in char so you have more hoocks to build on. Its hard for a few people in a group to roleplay if some of the rest are unresponsive, hard to reach and even wants to use votes to opose the loqucal way just because!
 
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And, a level 1 halfling can't have sentinel, only a variant human can have a feat at 1st level, everyone else has to be at least 4th. And sentinel works exactly that way -- if a low level character with sentinel wishes to try to stop a Kraken leaving and hits it, they deserve all of the nasty death that immediately follows.

I think this was more, the image it evokes and the break away from immersion. Not so much of an actual by-the-rules Halfling with Sentinel.
 

I think this was more, the image it evokes and the break away from immersion. Not so much of an actual by-the-rules Halfling with Sentinel.
Well, first you have the Kraken running away, so...? Then, you have a plucky and foolish hero distracting the Kraken for a few seconds. Then the hero dies horribly for his lack of discretion (if the Kraken wants to leave, let it). That seems lovely and cinematic to me, what's the issue?
 

Well, first you have the Kraken running away, so...? Then, you have a plucky and foolish hero distracting the Kraken for a few seconds. Then the hero dies horribly for his lack of discretion (if the Kraken wants to leave, let it). That seems lovely and cinematic to me, what's the issue?

A difference in taste I guess? That doesn't sounds lovely to me, and it may not to others either.
 

First, let me say how sorry I am to hear about your family Centurion!. I can't imagine what you must be going through. Gaming can be that much needed escape sometimes, to let some of the stress out. So perhaps I can help get you back to enjoying your hobby so you can have a much needed break.

Perhaps the solution is to switch roles with someone and just be a player for a while rather than a DM. You can have fun crafting a character with a good story and enjoy the game without the stress of dealing with group conflict. That way you still get to play and enjoy your hobby but with a lot of load taken off you. I would encourage someone in the group who hasn't been a DM to give it a shot. If the player (OP) hasn't run a game before, give it a go. Stepping into that role of DM will give you really good insight into what goes into running a game.

If running the game was burning you out and making you want to quit, then try just being a player for a while. You still get all the fun of hanging out with friends and gaming. Plus getting to explore a world instead of running one may be just as good a mental distraction for you.
 

First, let me say how sorry I am to hear about your family Centurion!. I can't imagine what you must be going through. Gaming can be that much needed escape sometimes, to let some of the stress out. So perhaps I can help get you back to enjoying your hobby so you can have a much needed break.

Perhaps the solution is to switch roles with someone and just be a player for a while rather than a DM. You can have fun crafting a character with a good story and enjoy the game without the stress of dealing with group conflict. That way you still get to play and enjoy your hobby but with a lot of load taken off you. I would encourage someone in the group who hasn't been a DM to give it a shot. If the player (OP) run a game before, give it a go. Stepping into that role of DM will give you really good insight into what goes into running a game.

If running the game was burning you out and making you want to quit, then try just being a player for a while. You still get all the fun of hanging out with friends and gaming. Plus getting to explore a world instead of running one may be just as good a mental distraction for you.

good idea :) I cant continue this way, so if things doesnt change, this is absolutely an option :) and Thanks I guess :) We have been takling about starting up a new group or take a break as other options. :)
 

good idea :) I cant continue this way, so if things doesnt change, this is absolutely an option :) and Thanks I guess :) We have been takling about starting up a new group or take a break as other options. :)

I recently had a bad experience in the DM chair (or GM chair I guess as it wasn't D&D I was running) and it put me of running a game for a while. Though I do still really look forward to playing with my group. Being a player has taken a lot of stress out of gaming for me.

I'll suggest you keep a game group going and figure something out. Take a little break from D&D, for a session or two. Try out one of those quick pick-up games or do a one shot of something. Just a game where you don't have to get to invested and you can just enjoy it going off the rails. Give yourself a game where you can just let loose and then laugh yourself into exhaustion. Then when you guys are all having fun with gaming and getting along again, sit down and talk about your next D&D game. Do it as a group and all discuss what you want out of a game. Then figure out who will run it. Make sure everyone is on the same page from the start and I think you'll have more fun.
 

My daughter is dying. Not much to give me comfort.

Rpg did. That ment A LOT!
Words fail me, too; I can only imagine the path you must tread, as seen through a glass darkly. You have my sympathy, and eventually condolences. (Which may be priceless or may be worthless.)

Is your daughter old enough (and up to it) to play along for a session or two? It would be a chance for you two to do something together.
Some of my best D&D stories involve parent-child pairs at a table.

However the problem at your current table is resolved, I hope you can come back to this forum from time to time. A bunch of supportive shoulders - and maybe even useful help - will be around; just ask.
 

Words fail me, too; I can only imagine the path you must tread, as seen through a glass darkly. You have my sympathy, and eventually condolences. (Which may be priceless or may be worthless.)

Is your daughter old enough (and up to it) to play along for a session or two? It would be a chance for you two to do something together.
Some of my best D&D stories involve parent-child pairs at a table.

However the problem at your current table is resolved, I hope you can come back to this forum from time to time. A bunch of supportive shoulders - and maybe even useful help - will be around; just ask.

thanks! She's three yrs old, so I'll miss out on that one :)
 

thanks! She's three yrs old, so I'll miss out on that one :)
You're welcome!

I played a session with a 3-year old girl who had no idea what 'D&D' or "Rise of Tiamat" was about, but loved rolling all the funny dice. Including a d20 the size of her fist. After some experimentation, we rolled to-hit ourselves (so she didn't feel like she was 'doing something wrong' on a low roll) and let her roll all the damage: more is better, and you can't roll Zero, so she felt like she was doing good for the group. She got to practice her numbers - bonus: D&D is educational ! She went home late, tired, and happy.
 

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