Normaly I totaly agree, but this wasent it. I love roleplaying and doing fun things and also try to adjust and use new rules and ideas. But in this it was 3 hours where 2 people that are basic hack/slash players of the 5 party did not want to og down to the dragon and tried every other way to get out of the situation. Stalling, resting to replenish 1 spell, checking everywhere else, even wanting to take other cources that would kill other non player characters just because they dident want to og down and die. This was frustrating for me, 2 other players and even the Dm after a while. In the end I got anoyed and had to ask them if they where afraid for their chars or what. Because They did not want to og down, and they dident roleplay at all just stalled. I tried to explain how we would take the dragon down, pin it kill it etc, but they where having non of it and dident want to establish a good dialog around it. And when we finaly got down to the dragon they ran off. Yes they helped but it was kinda comic and strange and it dident feel much like a group Effort.One of the things that seems to be the root of you, the players, and DM being on different scales is that the group seems more oriented towards roleplaying than you are. For example, you said 2 people dragged on for 3 hours. That’s extreme to my view, but I’m fan of Critical Role, and I’ve seen them take an hour and a half talking to trees and eating chicken in character. It drives me crazy, because I want them to move the story forward, but for them, capturing those moments are important for their enjoyment of the game and exploring their characters.
At this point, perhaps a discussion with the players about how the group typically operates, what things they expect from a session, and let them know that you aren’t frustrated with them per se, but that you are a man of action, and when there is action on the horizon you want to rush over there in get in the thick of it.
Totaly agree! Lack of communication both as individuals and a group shines through.
I could not have done this withouth help so im gratefull for the others. What I wanted to say is withouth my intervention we would have died(atleast what it looked like and the Dm told me after), but all contributed to the cause of taking it down. But me, a wizard and a sorcerer manage to keep a form of group operation while the other 2 ran off doing their things.I completely agree though, pulling out all the stops to save the party from a large dragon is iconic paladin. However, when there is the perception of one character essentially taking down a party level threat by themselves (I had a multi-class paladin fighter do this in a game I played in against a draco-lich, while my sorcerer was useless) it can feel disappointing the the players who saw this epic fight looming, and then didn’t get to feel like they contributed.
In all I was happy with the end of the session but there was a lot of frustration in it overall for several reasons for everyone, but nothing that isent normal if your a group of different players. Just wish people would roleplay more, be in char so you have more hoocks to build on. Its hard for a few people in a group to roleplay if some of the rest are unresponsive, hard to reach and even wants to use votes to opose the loqucal way just because!
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