You say "adversarial DM" like that's a bad thing.
Because it is.
You say "adversarial DM" like that's a bad thing.
Well, killing characters is already part of the process.
Because it is.
[MENTION=28301]smbakeresq[/MENTION]
I'm sure that Shield Mastery is a good feat. But I don't see how that bears on the fact that Duelist add +2 damage to a hit, which means that - if the chance to hit is less than 100%, which by the rules I think it must be - then Duelist adds less than +2 damage per attack.
Want to give us a few "reasonable" assumptions about shield master and I'll tell you how much it increases DPR?
To begin I need these things:
1. An estimate for what percentage of rounds you are able to attempt to use it on.
2. An estimate for how often it's successful when you do use it.
3. An estimate for how many melee party members including yourself are going to be attacking the proned creature on a typical round.
My estimates would be.
1. 99%
2. 60% unless you are using it on a class that ups athletics.
3. 2, yourself and one other
Not totally true. Some people enjoy playing D&D as competition between the DM and the players, with the DM actively acting against the PC's - but usually it's within certain limits or it's not "fair". Not my cup of tea, but I can understand the attraction.
My only objection with what Parmandur is doing is that it sounds like he isn't "playing fair" - he will target specific PC's for personal reasons rather than as part of the game. Basically saying "you are only allowed to play so well, if you do better than I want you to, the refs are going to look the other way while I punk your character. Because I'm also the referee as well as the opposing team."
That's just lame.
Risk of death? Sure. Depends on what your group enjoys.
Killing off a character because you don't like the character build? No.
End of the day it's up to you how you run your game of course, but I've played in games with adversarial DMs. No thanks.
There's a balance to be found, and "adversarial DMing" doesn't necessarily mean personally adversarial: the only person I ever play with who would even have the capacity to do this is my brother-in-law, whom I love. Doesn't mean we won't draw lines in the sand in our make believe elf game.Not totally true. Some people enjoy playing D&D as competition between the DM and the players, with the DM actively acting against the PC's - but usually it's within certain limits or it's not "fair". Not my cup of tea, but I can understand the attraction.
My only objection with what Parmandur is doing is that it sounds like he isn't "playing fair" - he will target specific PC's for personal reasons rather than as part of the game. Basically saying "you are only allowed to play so well, if you do better than I want you to, the refs are going to look the other way while I punk your character. Because I'm also the referee as well as the opposing team."
That's just lame.
Who needs to change the rules? I won't insist somebody can't make a certain PC (assuming I allow Feats for some reason), but I will make it clear that life won't be easy for Captain DPR and his delicious, nutritious brains in the Underdark.We just have slightly different definitions of "Adversarial DM" but I see your point. To me an adversarial DM is one that changes the rules specifically to kill PCs or increases the difficulty to one that could not possibly be defeated with no alternative but to fight and die.
The DM is all-powerful in the campaign so if they want a mountain to fall on the PCs or have a herd of tarrasques hiding behind a bush it happens. That doesn't make it right.![]()
Risk of Death is high to very high in my games, I play the bad guys according to their intelligence and for players and monsters I use the old critical hit rule of max damage on dice plus what you just rolled, so a d8 (roll a 3) + 5 due to ability that's a critical hit becomes 8+3 (your roll) +5 (your ability) = 16 damage. I don't want players to get a critical hit and then roll a crappy role. However this also means a CR2 creature like an Ogre crits for 20+2d8 and a Frost Giant hits for 42+3d12; those are pretty big bites out of the PCs. The monsters get bigger critical hits, the players get smaller ones but try to get the huge ones in also if they play tactically smart to maximize crit chances. It also balances because in general the players see far more rolls against their AC then they make against the bad guys but the players don't just die at zero HP like the monsters do.
Needless to say revivify is a must have, as is healing kits and potions and such.
I think "Adversarial" is being used here interchangeably with "." They are not, DMs can be adversarial or both. I never got the DM who just hungered to kill players for no other reason except to kill players, but they exist.