(Psi)SeveredHead
Adventurer
Piratecat said:Sacrificed and THEN hanged? You guys are harsh![]()
No, the cultists sacrificed innocent people (and hanged them), then we hanged the cultists.
Henry said:1. Caution is essential; if you commit to a battle you can't handle, and you're not fast enough to get away, you can easily die.
2. Characters can through play wind up with missing fingers, missing noses, hacked off hands or legs, missing eyes, etc. But don't worry! They make prosthetics for most things. Think "Pirate" and you'll do just fine.
3. Magic is scarce. A single magic weapon might be the focus of a whole campaign or campaign arc. Spells themselves are chaotic affairs; if you make a really bad (one in ten thousand, I believe) roll, you could be carted off to Hell by a summoned Chaos Demon while casting a light spell. More likely, the spell you cast will curdle all milk around you, or make your tongue glow blue, or make you smell like rotting meat for 10 minutes, or something similar, whether it works or not. Spells are the raw stuff of chaos, and they can literally change the course of a battle, but you must be cautious if working magic.
Points 1 and 3 I can certainly agree with. We've come very close to losing limbs, and have inflicted the same on opponents.
Even comparatively wimpy opponents have managed to inflict damage on our dwarven warrior. He was a ... I forget which class ... and wanted to become a pit fighter, so we found a pit and watched the battle. He only got hit once (he has a shield, and a great Weapon Skill) but took nine damage from the one hit after taking into account toughness.
(Ironically, every hit he got on the bad guy was against his head, and he got hit in the legs. We joked he kept jump attacking.)