I disagree 100%. Your "you should not" scenario is my preferred method of roleplay. And it ain't wrong.
Contrary to popular belief I strongly think it is wrong what you want to say here. Although I believe the error is usually on a level of faith than what happens in practice -that is, I guess you do not get it wrong on your play but in your theory.
For example you say you could roleplay an ant or an ape or even another person. Well this can't be so because you can't actually see the situations like an ant, an ape or another person would. What you can do is extend characteristics you own to more or less situations than the ones you are used to in your real life, this extension fitting with your notion of an ant or ape or another person. For example you are stronger amongst your colleagues half the time. In d&d having str 18 could mean you are the strongest person and lets say by a good degree most of the times. But these characteristics are not ant or ape or robot characteristics. They are your characteristics. The ape or elf or dwarf names are nothing more than a dress you put on yourself actucally. You can roleplay them by applying to them certain habits you understand by and through yourself (these habits are a part of your own behaviour). You cant really pretend to be an ape or think like an ape or roleplay his mentality because you do not know how to -and this is normal. Eventually for the game to be fun as a roleplaying game and especially for a long run you should be able to connect with these habits for a long time. That means they should not be something gross or strange for example.
EDIT: Conclusion: so we can say that what changes are only the situations and nothing else -hence the only one variable.
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