Vigilance
Explorer
Teflon Billy said:That said, it's not a whole lot like Gamma World (any edition). Gamma World always seemed kind of "Goofy" (And I mean that in the absolute best sense of the term).
Darwin's World[ hews a little closer to "Grim" than "Goofy"
I agree, and that was always something I loved about Gamma World, that "through the looking glass" feel that it had.
Unfortunately, I felt like the new edition of Gamma World lost that whackiness without replacing it with anything charming enough to take it's place. I think that's why it didn't quite work for me. They were afraid to go all the way and embrace what made their source material good. It's like making "Snakes on a Plane" but calling it "Flight 191". You can't go right to the EDGE of doing a thing, pull back and tell yourself you did it.
Either do it, or not do it.
IMO, there's two workable flavors of post-apoc gaming: Gamma World and Road Warrior. Darwin's World is the latter and previous editions of Gamma World were, rather obviously, the former.
The newest edition of Gamma World tried to split the difference between whacky and grim and wound up just not delivering.
Chuck
PS I'm obviously biased, but I was a fan of DW before I worked for RPGO, so take my opinion with the grain of salt you feel it deserves.