i would like to see a set of books that each concentrate on one area of scifi:
Robotics (including androids and robots)
Computers (including netrunning, hacking, building, repairing)
Medicine (including Bionics, Cybernetics, Cryogenics)
Weapons (all types that could exist, realistic and fantastic)
Starships (incuding building and combat, and also starports)
each book would go over how you can implement different parts of the technolologies into your campaign, and how the techs would relate to one another: whether something is made obsolete by another, whether they could coexist, or might be mutually exclusive.
they would designate which pieces fit into what type of campaign: hard scifi, space opera, etc.
some books would have a lot of game mechanics, some less, but all of them would give you the info you need to properly integrate science into your fiction.
put them out as ~50 page PDFs. maybe call them You Got Science In My Fiction!
i have a ton of ideas for a line of books like this, but i don't have the time to make my thoughts into reality.