Rechan said:
No. I'm not saying that it's the only option. I don't think it should be. I don't think it should be tied directly to the effectiveness of the PCs.
It should be optional. That's all I'm saying.
Okay, but here's the problem with that -- and it's the problem with wealth
in general in 3.5e: it's too important.
PCs who have the optimal items for their level are
much better at combat. It's really hard to balance encounters for a mixed group of PCs, some of whom do and some of whom don't spend their money optimally -- just as it would be hard to balance encounters for mixed levels too far apart.
So the general consensus has been that we should work to reduce magic items. Eliminate the Big Six, tone down the expendables, remove the necessity of flying by making sure everyone can climb & swim, etc.
This does mean
technically removing options, but since the removed options were
too good, what it really does is open up everything else. When there's no such thing as "optimal equipment", you're free to choose all the other items that weren't in the Big Six.
You're also free to spend your money on what I've been calling Plot Hacks (tm). I've got some system-independent ideas for those, since it's not a new idea -- maybe I'll write them up.
Cheers, -- N