Sure, it's nice if you're in a type of campaign where that sort've thing is useful. Not so much when you're traveling the planes or going after that Evil Lich or Nefarious Blackguard.Nifft said:I dunno. At minimum, "bribes" seem pretty solidly in the "help" column. They're just plot bonuses instead of attack + damage bonuses.
Together with a Swashbuckling Card type of mechanic, wealth / fame / whatever could become a cool mechanic.
Right now, Gold only facilitates "Buy magical items to facilitate combat". That only suits one style of campaign - thus, it's unsatisfactory to other styles. But if it flipped back to the 2e "You really just spend it on non-adventure related stuff" or "Hey now you can buy a Castle", to parties who have no intentions of buying castles, there goes the whole point of treasure. My ascetic monk or down-to-earth druid is going to scoff at fancy clothes and pretty boats. And a lawful good character isn't going to be doing a lot of bribing.
In other words, if gold is only there to facilitate one type of campaign style, I will not be happy.
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