So what's gold gonna be for?

WoL is a leveled system, so it would seem to fit into the 4e design paradigm. Its appearance late in 3.5e and the rumors that 4e PCs will require less magical items overall leads me to believe that this will be making an appearance in 4e.
 

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Lanefan said:
I'm not familiar with Weapons of Legacy, but what's written here tells me that not only do you have to pay for your items (as part of your treasury share, usually), but you have to pay to use them as well? Is that how it works? If so, that'll add to the bookkeeping...
Basically, Weapons of Legacy are magical weapons that "level" with you. They gain enhancements and special powers as you go up in level.

However, you have to spend GP to unlock those powers, as well as spend feats and sacrifice BAB/Skill points. All this in addition to RP requirements (dunk your sword in the blood of a red dragon during the full moon).
 

Lanefan said:
I'm not familiar with Weapons of Legacy, but what's written here tells me that not only do you have to pay for your items (as part of your treasury share, usually), but you have to pay to use them as well? Is that how it works? If so, that'll add to the bookkeeping...

The powers of a Legacy Item are spread-out by a level distribution. At certain levels, you need to discover some of the history behind the item and then perform a one-time ritual to unlock the power (performing the ceremony gives you one of the Legacy Item feats). The ritual requires a fixed gp cost in 3.5 edition.
 

Mouseferatu said:
Oh God, no. Keep training as far away from my core rules as possible, thanks. Maybe--maybe--as a purely optional rule, fully labeled as such, buried somewhere in the DMG.

But as an assumed part of the default core? There aren't enough syllables in the word "No" to fully express the no-ness of it.
Why not?

As long as there's mechanisms to still allow characters to advance (more slowly) if they can't or won't train, what's wrong with it?

Bringing in training rules would have many benefits, here are two: 1) invoke some realism into things (you learn the theory then put it into practice, rather than the reverse), and 2) forces the party to take breaks now and then...see if the world can survive without 'em for a few weeks. :)

Simply having skills, abilities, etc. appear out of thin air has never made sense to me in any game (excluding rare exceptions like wish, divine intervention, etc.).

Lanefan
 



Lanefan said:
Why not?

As long as there's mechanisms to still allow characters to advance (more slowly) if they can't or won't train, what's wrong with it?
Ever been in a campaign where you don't have time to make magical items? Or barely have time to rest?

Downtime is a requirement for training. When the adventure/campaign has a time crunch, and you don't get downtime, you don't get your level benefits.

And, continuing the adventure when you should get your abilities but can't because you didn't take a week off to swing your sword at a practice dummy, it really sucks.
 
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Rechan said:
Ever been in a campaign where you don't have time to make magical items? Or barely have time to rest?

Downtime is a requirement for training. When the adventure/campaign has a time crunch, and you don't get downtime, you don't get your level benefits.

And continuing the adventure when you should get your abilities but can't because you didn't take a week off to swing your sword at a practice dummy sucks.

I ran a war campaign that stretched from level 1 to level 14, and the character's longest time to themselves to recover and relax was 36 hours. Training rules would have killed them.
 

Atlatl Jones said:
To blow on ale and whores!

Heh, Thats why I play Mongoose's Conan RPG (a variant d20 system). You start every adventure penniless and broke, and end every adventure rich. Then you go boozing and wake up broke again.

Essentially most weeks when you sit down at your table, you find out that your character spent all his money on booze, gambling and whores, leaving you with nothing but a loincloth and a dagger to your name (Dm's discrerssion).

Suffice to say in that system, feats and skills are everything. Equipemnt is a secondary thought. Its fun as hell. :)

Once you get above 6th level in DnD I never find myself worrying about money. There's always plenty to pay for dinner, rent a room and bribe a guardsman. At that point your never destitute.
 

Lanefan said:
Why not?

As long as there's mechanisms to still allow characters to advance (more slowly) if they can't or won't train, what's wrong with it?
I don't want my characters hanging around Undercity and selling off Primal Might and Spellcloth in the AH to get the money for their epic flying mounts. I have a WoW subscription for that.
 

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