So what's gold gonna be for?

useridunavailable said:
I don't want my characters hanging around Undercity and selling off Primal Might and Spellcloth in the AH to get the money for their epic flying mounts. I have a WoW subscription for that.

Huh? This has what to do with training...?
 

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Mouseferatu said:
Oh God, no. Keep training as far away from my core rules as possible, thanks. Maybe--maybe--as a purely optional rule, fully labeled as such, buried somewhere in the DMG.

But as an assumed part of the default core? There aren't enough syllables in the word "No" to fully express the no-ness of it.

I would much rather have training as core than WoL mechanics. Hell, I would rather have training rules as core than of most of the other things WOTC has come up with over the past year or two that will find itself in 4e (e.g.,Bo9S maneuvers, per encounter, MM V triggered abilities) and other things revealed about 4e (e.g., tiefling and warlock as core, bloodied condition, the new monster stat block per the spine devil).
 


Lanefan said:
I'm not familiar with Weapons of Legacy, but what's written here tells me that not only do you have to pay for your items (as part of your treasury share, usually), but you have to pay to use them as well? Is that how it works? If so, that'll add to the bookkeeping...

Another place to spend gold is in training, which really should (but probably won't) become a core rule.

Lanefan


Not to mention totally destroy my verisimilitude.
 

As an aside, I remember looking on a character sheet of one of my high-level characters in 2E, and realizing that I had almost 100,000 gp just sitting in a bag of holding. To this day I still think of Scrooge McDuck swimming in his money vault whenever I think of gold and bags of holding. Is that weird?
 


Mourn said:
I ran a war campaign that stretched from level 1 to level 14, and the character's longest time to themselves to recover and relax was 36 hours. Training rules would have killed them.


Obviously thats when the DM institutes "training under fire" rules, and has them level up as they get the appropriate XP's.

Training rules assume "down time". So obviously if you don't give the PC's the downtime the training rules need to go out the window.

So you have normal training rules, then you have "training under fire" rules.
 


SpiderMonkey said:
As an aside, I remember looking on a character sheet of one of my high-level characters in 2E, and realizing that I had almost 100,000 gp just sitting in a bag of holding. To this day I still think of Scrooge McDuck swimming in his money vault whenever I think of gold and bags of holding. Is that weird?
Yes, it's terribly weird.

And it's going to happen in at least one of my games. :D

Thanks, -- N
 

gothmaugCC said:
Heh, Thats why I play Mongoose's Conan RPG (a variant d20 system). You start every adventure penniless and broke, and end every adventure rich. Then you go boozing and wake up broke again.

Essentially most weeks when you sit down at your table, you find out that your character spent all his money on booze, gambling and whores, leaving you with nothing but a loincloth and a dagger to your name (Dm's discrerssion).

Suffice to say in that system, feats and skills are everything. Equipemnt is a secondary thought. Its fun as hell. :)

Once you get above 6th level in DnD I never find myself worrying about money. There's always plenty to pay for dinner, rent a room and bribe a guardsman. At that point your never destitute.


See, I am a cruel DM. Thieves rob PC's too! Led to some awesome adventures too. Nothing like a rabid PC wanting their gold back! :lol:
 

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