Crazy Jerome
First Post
gizmo33 said:The visceral reaction that a peasant in folklore has when standing before a big mound of gold (or holding a leprechaun, or commanding a genie, or any of the equivalents) has been one of extreme avarice. Now granted, the outcomes are not always pleasant because many of these stories are morality tales of some sort (no one wants commoners to get all uppity). But IMO the reaction of people to huge mounds of gold is a consequence of reality, and the reality is that money makes things better across the board in all ways. Regardless of what a lord would want his serfs to believe.
So if players don't see money as potentially fulfilling any of their desires (proportional to the amount of course) then money loses the effect that it has in the real world. Part of the problem IMO is that ale in DnD doesn't taste like anything to the player.
No, I am not happy with the current "Christmas Tree" situation in 3E. I would like power levels to be less dependant on gadgets. But if I my players can't find anything to do with gold that appeals to them, I can't expect them to value gold much.
Who said anything about the player not being able to find anything to do with gold that appeals to them? Unless, of course, all the things that one can do with gold are inherentlly uninteresting, then it is OK if the player opts out. He isn't substantially, mechanically impaired in his adventuring. He simply won't have the option of hiring a legion of research assistants on the Ghoul King's Tomb or whatever his buddy the merchant does. He also won't have to spend effort guarding his wealth.

I submit that the outcomes of a lot of those fables are unpleasant for a heck of a lot more reasons than keeping peasants in their place. Witness, for just one example, the poor track record of modern lottery winners managing to not wreck their personal lives. Great wealth is very handy for people that know how to handle it. In other hands, money can, and has, made things a great deal worse, across the board sometimes, and sometimes in very narrow but meaningful ways.
And if the players don't care for any of the ways that wealth really works, then why bother giving them a ton of wealth so that they can stand around greedily for 5 minutes before converting it into magic items (or a stronghold or whatever). Just ask them what they want, and give them that.