ehren37 said:
But presumably you play what you enjoy, be it a guy that blows his money on outer planar hookers or mead from Kords own festhall or on another +3 sword. You can play a fighter/sorcerer/wizard/monk, despite that combo stinking, and take a bunch of garbage feats like stealthy and athletics. You play the style you enjoy. Its an option, even if its "sub optimal".
Not really, because even if you ignore the CR system you still have intra-party balance to worry about. Non-spellcasters are hurt a lot worse by reduced equipage than spellcasters; so if you played a "low wealth" campaign you'd constantly be in the posistion of the Fighters and Rogues playing second fiddle to the Wizards and Clerics. Heck, you'd be in the position of having a Fighter with Leadership playing second fiddle to his own Cleric cohort, despite the level difference between them.
Nifft said:
Ironically, the pleasure one feels at system mastery is part of what makes D&D -- or any other system -- addictive for some people.
I agree, but ...
Nifft said:
If WotC is smart (and they are) there will still be some of this in 4e.
Er, I'm not sure that's possible. You either have to optimize, or you don't. I don't think you can have a system with "a little optimization", any more than you can be a little pregnant.
Dr. Awkward said:
A better question is, "should the rules assume a dominant mode of play?" Or perhaps "should there be a set of dominant modes of play that the rules assume and support better than others."
Yes.
First, you must recognize that you simply
can't cater to all tastes. The guys who want to play Hackmaster simply aren't going to be pleased with Vampire; unless you change it so drastically that the people who used to be playing Vampire abandon the game, because it's not fun for
them any more.
Then, once you're realized that you simply can't cater to all tastes, you need to decide who you are going to cater to. Are you going to try to please the char-gen optimizers and feat number-crunchers, or are you going to cater to the people who want to roll up a character with minimum fuss or stress and "get to the fun part" -
i.e., killing orcs.
Once you've made that decision, only then can you design your game, and just do the best job you can. When you come to a question about game design you just have to ask yourself "Which choice makes this game more fun for the people I have chosen to cater to."
Me, I'm definately in the "fast char gen, lots of in-game tactics and strategy" camp. I hate, with a passion, character build optimization. I hope 4e comes my way. I'll hardly be too upset about it though, as I'm having fun with Iron Heroes now and SWSE looks cool, and even if 4e is a flop for me, I bet there will be salvagable ideas in there.
But don't pretend that it's even possible for everyone to be happy with the answer to the question "What will gold be for", because the answer to that question will be so intrinsic to the game system that I don't think it will be possible to provide a way for playing both "kind of like 1e" and "kind of like 3e". One, or the other, or something new - but not all three.