Kraydak said:
This is where not having a mundance cash->personal power conversion gets really wierd. Without such a conversion high level characters don't get any benefit from mundane wealth. This means that a lvl 15 character who is the king of some place is no more powerful than a lvl 15 wanderer. If anything, because he has a kingdom to defend, he is weaker. In the same sense than a helpless dependent is a disadvantage in GURPS. All the resources his kingdom produces... are meaningless in the calculus of a world where personal power trumps raving hordes. If you want titles of nobility to mean things in DnD, you *need* a way to convert mundane wealth (taxes) to real power (which, in DnD, is largely equivalent to adventuring gear).
First, you spell "weird" incorrectly. Sorry; it's the drafter in me.
Second, I really disagree that there's no benefit from "mundane wealth." That's 100% dependent on the campaign you want to play in. As a for instance, a 15th level King
is more powerful than a 15th level wanderer in most situations other than one-on-one combat. A King can simply have the wanderer arrested, or killed, or have his assets seized and his family arrested. The 15th level wanderer is a bit like Rambo (he has more options for fighting back than a 1st level Commoner), but that doesn't make him
immune to the power of the King's "mundane" wealth.
Also, imagine a setting where the PC's are the heroes of "the Realm", and they learn than HORDE of demons / orcs / whatever are about to descend on their fair land. No matter how powerful they are, they can't win against 10,000 opponents without the aid of an army; you only get 4 attacks per round. Even if your PC is unkillable from the point-of-view of the common orc warrior, 100 orcs can pin you while the other 9,900 sack the city and rape all the villagers.
The whole "four encounters per day" and "fight a monster equal to your party's CR" and all that other b-s that 3e has mind-washed the community with has really been poisonous to a lot of people's ability to see a larger context. Sometimes "mundane" wealth is more powerful than any 9th level spell. Sometimes you need an army.
I'm not saying that everyone needs to play that way (I'm sorry for Doug McCrae being forced to be a Innkeeper), but some of us do. We like the larger context than "kill things; take stuff; upgrade longsword." That just seems like a very small world to me. I hope 4e comes back to the larger context, because 3e has just about ruined my type of gaming.