So what's gold gonna be for?

Treebore said:
Not to mention totally destroy my verisimilitude.
How so?

I'm hoping the WoL mechanics are not let anywhere near 4e (on account of their being awful), but the overall concept of magic items that are more potent with a more potent wielder seems fine to me.



glass.
 

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glass said:
the overall concept of magic items that are more potent with a more potent wielder seems fine to me.
+5 appeal to historical authority: like the rings of power in Tolkien. :)

Cheers, -- N
 

Irda Ranger said:
Probably the same way a chubby rent-a-cop arrests Chuck Norris - Chucks lets him put the cuffs on because, even though he could kill the rotund fool with one hand, the consequences of such an action are unacceptable. As a simple example, my wife's 8th level assassin character in my current campaign can kill any Guardsman in Waterdeep, but she isn't interested in banishment from the city, so she doesn't.
Now put her, rather than in Waterdeep, in a city with *only* low level guardsmen and up her level some, to the point where she can take *every* guardsman in the city at the same time... She doesn't have to kill them for them to be utter unable (and especially unwilling) to try and arrest her.
You totally missed my point. The 15th level group simply can't kill all the orcs before the orcs totally sack, loot, rape and pillage their way through the Kingdom. It just doesn't matter that the PC's can kill them eventually ("Just hold still, darn it!"), the PC's simply don't have enough hours in the day to do it themselves.

And what is this "Rest and reload spells" you speak of? Are the Orcs giving the PC's a break to recup out of some sense of fair play, or are the PC's Teleporting away to safety for 8 hours, leaving the Kingdom defenseless in the mean time?

If the PCs got any advance warning, they could stop the army far enough out (Control Weather FTW), otherwise you lose a border city or town. (talk of armies capable of stopping 100k hordes kind up assumes *large* kingdoms anyways)
 

Nifft said:
Here's my current thinking:

- Equipment should have limits on how much better it can make you.
Agree! But mostly because I'd like to see all "non-mandatory" bonuses scaled back to a +5 cap. (That is to say, my reasoning is not, "Because equipment can only make you so good.")

- The best mundane equipment should be as expensive as many magic items.
Agree!

- You should risk breaking your equipment when you use it.
Disagree!

Thus, being wealthy means you can easily replace your Masterwork sword when it gets Sundered -- you will remain effective. It should not mean you have a twice-as-good More Masterwork sword. Wealth then becomes more like HP than like an Enhancement bonus.
Hmm... That is a pretty interesting take...
 

Rechan said:
Because at current, the Butt-Kicker can spend money on making himself kick more butt. He's not amassing treasure to amass more treasure, he's upgrading so he can kill more stuff.
Kraydak said:
The naked fighter vs abrams isn't a real scenario unless you are spending *all* your cash on non-adventuring stuff. In which case, you *aren't* and adventurer and have *no* right to complain about profenssional adventurers out adventuring you
Here's where I've got a question for you both. Why? Why is the Butt-Kicker upgrading so he can kill more stuff? Why do Kraydak's "professional adventurers" adventure professionally - what are they after? I mean, nobody regularly puts themselves in highly-lethal situations regularly unless they're getting something they want out of it.
 

Terraism said:
Here's where I've got a question for you both. Why? Why is the Butt-Kicker upgrading so he can kill more stuff? Why do Kraydak's "professional adventurers" adventure professionally - what are they after? I mean, nobody regularly puts themselves in highly-lethal situations regularly unless they're getting something they want out of it.


Did you miss the "Butt kicker" tag? He's adventuring solely for the pleasure of kicking someone's ass. It's pure metagame and has no real justification in game. And, it doesn't need any because, if he's really a Butt-Kicker, in game justifications mean diddly to him.
 

Terraism said:
Here's where I've got a question for you both. Why? Why is the Butt-Kicker upgrading so he can kill more stuff? Why do Kraydak's "professional adventurers" adventure professionally - what are they after? I mean, nobody regularly puts themselves in highly-lethal situations regularly unless they're getting something they want out of it.

Fun. Adventurers are probably adrenaline junkies.
Power. With levels and gear comes power. People seeking to perfect themselves and their skills are in genre.
Wealth. High level characters carry the wealth of nation on their backs. They leave the wealth of cities behind in the dungeon because its too much trouble to carry out.
Fame. Celebrity can be a goal in and of itself.
Vengeance. Campaign specific.
Divine Command. Religion specific.
*shrug* There are lots of potential reasons. DMing becomes hard if the players don't choose compatable (or any) goals. Why do RL adventurers adventure? (I don't really know, I'm not one of them)
 

Hussar said:
Did you miss the "Butt kicker" tag? He's adventuring solely for the pleasure of kicking someone's ass. It's pure metagame and has no real justification in game. And, it doesn't need any because, if he's really a Butt-Kicker, in game justifications mean diddly to him.

If in game justification means nothing to him, the groups that I know would remove him. Problem solved and the butt kicker is free to find a group that caters to his style.
 

WayneLigon said:
The game also assumes you have a DM who is not a secret clockwork mechanism only pretending to be human. If they got their clocks cleaned, it's because the GM isn't doing his job, which is to provide an exciting play experience while at the same time watching the other spinning plates to make sure they don't crash.

QFT. I don't know why this point seems to get missed so often.
 


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