Kraydak said:
I personally think that Empire building is a bad match for table top RPGs. The demand on the DM is far greater than in a dungeon crawl campaign (who needs to run many non-allied factions simultaneously, with far more power at his immediate disposal). Such games run a far greater risk of becoming a mother-may-I or railroads. While there may be individual DMs and groups up to it, empire building is a niche market at best.
The obvious solution is splitting the DMing load by going to an MMORPG system with every faction being run by players. It has been tried, and to my knowledge (I haven't made a detailed study) the only succesful one is EVE-Online. Which, market scale-wise doesn't even register as a blip on WoW's bootkicking scale. Some of that is EVE's mediocre design, mind, but the difference in numbers is striking, as has been the failure of every other PvP based player run faction MMORPG I've ever heard of.
Horrible, horrible idea. Keep your MMORPG away from my D&D.
Empire building, running castles and kingdoms, raising and battling armies, playing with the power-brokers of the setting, defending nations, carving nations, becoming the heroes from the setting's storybooks, becoming a legend, etc. is what High Level gaming IMO is all about. It is ridiculous that heroes of 10th+ level have as their only goal to enter the next big, dumb dungeon. Then at 20th level they can find a 20th level dungeon to go into. Blech.
I never could understand why, if people don't want to have characters that actually impact the setting, why bother with these silly super-dungeons when video games like Elder Scrolls: Oblivion does the who dungeoneering thing so much better than a tabletop game ever could. I am not claiming that this game is real role-playing in the sense of being in character and getting into your role. However it is role-playing as in "
you are playing a role so its role playing :\ " and as much a role-playing experience as the giant endless dungeon modules that came out for 3.5
Yeah I know D&D is all about
killing things and taking their stuff....a phrase that jumped the shark long ago. MMORPGs and even single player option games like Oblivion are more gratifying IMO in that mode of play than D&D can ever be. Better visuals, more immersion, and more viceral excitement is what video games of this type give. It is perfect for players who only want the kill and rob mode of play. Who really cares about character development in the world of endless dungeons? There is no reason to care. D&D can never compete with computer and console RPGs in the modern era on their level....never.
If D&D isn't run as a game that can offer a far, far richer role-playing experience than the MMORPGs D&D will die for certain. It has to be advertised as something more than a tabletop videogame.
Ultimately D&D is a social, storytelling, adventure game that allows, within the bounds of the millieu used, nearly limitless choices and allows a deep sense of identification with one's chosen character, a character who can actually have impact on a setting and environment in a campaign that can last for 5, 10, 15, 20+ years. It is a game that will allow you to model your favorite fantasy fiction and create grand interactive stories that you can talk about with friends for years.
NO video game can ever do this. D&D has its strengths and MMORPGs have their. If either tries to pretend it can do what it does as well as the other then....well its D&D that is going to lose. There are already people that really believe the WoW and Baldur's Gate are real RPG experiences when all that seperates them from Legacy of Kain, Half-Life 2, Halo, etc. is that there is more resource management and more scripted dialogue. Half Life 2 and the Halo series have as good a story as anything I have ever seen in CRPGs. In all instances you are trapped in a world that have every little options, no character immersion, allows nothing to happen that isn't somehow pre-scripter and allows you to rebook from save or spawn points after something goes wrong. Even D&D isn't this forgiving, even with True Resurrection. At least you aren't starting you character over from before the fight with the BBEG after you get raised.
MMORPGs serve the broadest common denominator the same way WWE wrestling serves a broader common broader denominator of potential fans than PBS's Nova or a Ken Burns documentary or a serious drama like Mystic River for example. WWE is silly, artificial, simplistic and ultimately adolescent. Nothing that raises the bar above sex and violence can ever compete societally with the WWE on its level because in WWE wrestling you have all the ingrediants necessary to activate the most primal purient interests of millions and millions of people.
I know I may draw some ire with this but, hack and slash gaming is to immersive role-playing what US Weekly is to the New Yorker. CRPGs and MMORPGs do the whole kill and rob thing better than D&D. D&D does social interaction, storytelling, impact and consequences, free choice, activating the imagination, character depth, potentially endless play in one setting let along the many settings currently on the market and character player identification better than CRPGs and MMORPGs ever can.
D&D has to play to what makes it different from MMORPGS and CARPGs while at the same time allowing the kill and rob playstyle some enjoy but not marketing that style as its greatest strength when it isn't.
Sundragon