Doug McCrae said:
Having had a further look at the 1e rules, they are actually insufficient to run a dominion (unlike BECMI or Birthright).
I agree, more or less, that the detail isn't there.
Doug McCrae said:
There is nothing about earning money from your holding.
IIRC you can get that information from the character class descriptions in the PHB. Each character class earns a certain sp amount per inhabitant.
Doug McCrae said:
There are no rules for mass battles (only for siege engines).
Chainmail was the recommended mass-combat system in the old days. Battle System was the supplement for ADnD. Seems that Gary Gygax was running mass combat scenarios for his Greyhawk campaign in ADnD days (see Dragon Mag), although I suspect he was using Chainmail, I suspect that the rules weren't completely compatible with AdnD.
Doug McCrae said:
There are no rules for the PCs as political movers and shakers - just a list of government types and titles. This is very much in contrast to a game like Pendragon, in which the PCs are expected to be knights and (as the game progresses) rulers. There is one single page about ruling a territory (DMG 93-4) which is all about getting rid of the monsters that already live there and how long it will take to civilize it.
Gygax's comments about high level gaming, and the shared culture as reinforced by Dragon magazine et. al., made the concept of running a barony at 9th level a very familiar one to those of us who played ADnD. IMO you can't look at the rules and see this clearly.
There were no rules for PCs as political movers and shakers because those were situations that common sense and/or a healthy dose of familiarity with history and creativity was supposed to provide. Just as there were no rules per se on how to design an orcish society, and yet you could assume that many people's ADnD campaigns had orcish societies.
That being said, I think "Empire Building" scenarios, at best, were the province of old-old-school wargamers who played DnD and not the focus for those of us who were kids at the time and played ADnD for dungeon crawls. We were probably aware that the ideal was to make high level adventuring more about politics, but I don't think the practice was as frequently in line with this.