Lonely Tylenol
Explorer
Hold on, wait. Am I still on the internet?Clavis said:I can't find a single thing to disagree with in that.
Hold on, wait. Am I still on the internet?Clavis said:I can't find a single thing to disagree with in that.
I'd wager that I could get myself up to a decent competitive level in fencing in a year if it was all I ever did. Likewise, a year is plenty long to get to level 9, considering how many hours a week adventurers put into their myriad shticks.Thunderfoot said:This is akin to being promoted from Private to Colonel in the same time. You don't progress that fast in anything...it just isn't right and completely blows the 'feel' of the game. It isn't in the remotest sense of the word, believable. I realize this is a fantasy game, but one reason that the LotR was different than the rest of the pulp crap that was out there at the time. There was a sense of realism that held it together.
When it is missing from a game, it does a lot to sour the aspect of Epic and makes it look more Cartoonish.
Kraydak said:I have played DnD with bad DMs, mediocre DMs and a few superb DMs. None of them, not even the best, could run an Empire building game at a level that would interest me.
Dr. Awkward said:I'd wager that I could get myself up to a decent competitive level in fencing in a year if it was all I ever did. Likewise, a year is plenty long to get to level 9, considering how many hours a week adventurers put into their myriad shticks.
That's what I thought. Sundragon's argument, if correct, doesn't just apply to high level D&D but to all levels. It would mean removing the dungeon bashing from Dungeons & Dragons, which seems a little strange, to say the least.ehren37 said:Also, if you believe that Oblivion handles high level combat and dugneon crawls better... why doesnt it handle low level combat dungeon crawls better? Should we just cut out the combat of D&D? Good luck finding a game with the 6 players scattered throughout the world still interested in the game![]()
Essence <> ends.Irda Ranger said:I'd debate that. I've done a lot of "going into dungeons, killing the bad guys, and taking their stuff", but such activities were means to the end, not the ends of themselves. The "ends" were either the in-game ends of building the castle or saving the Kingdom, or the out-of-game ends of doing something fun with friends on a Sunday afternoon. I've never gotten a thrill from kills orcs per se.
Dr. Awkward said:I'd wager that I could get myself up to a decent competitive level in fencing in a year if it was all I ever did. Likewise, a year is plenty long to get to level 9, considering how many hours a week adventurers put into their myriad shticks.
Okay, so how many hours of practice do you think you would need before you could swim around in a pool of lava? All we have to do then is aim for 9th level characters to have that much time to practice.gizmo33 said:Being competative in fencing is not the same thing as being 9th level in DnD IMO. Unless competitive fencers can kill dozens of adversaries at once and swim around in pools of lava without dying. There's a certain aura that 9th level adventurers have and it's a little uncomfortable to think about a character transforming into one in the course of a year.
allenw said:What always blows my suspension of disbelief is: If an "elite" person can make it to Level 20 in, say, two years, surely a regular person could do it in, say, 10 years. That being the case, why isn't the (adult) world mostly populated by 20th+ level characters? Especially when you start talking about dwarves and elves...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.