So what's gold gonna be for?

I heard, but don't know where, that the coinage rate will be cahnging in 4e. So 100 copper = 1 silver, 100 silver = 1 gold, 100 gold = 1 platinum. That might alleviate the Money Bin effect a bit.
 

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The_Fan said:
I heard, but don't know where, that the coinage rate will be cahnging in 4e. So 100 copper = 1 silver, 100 silver = 1 gold, 100 gold = 1 platinum. That might alleviate the Money Bin effect a bit.

Jesus. That'd make a handful of gold quite a bit bigger deal, and no mistake.
 


Nifft said:
IMC, Dragons are bankers. You give them your gold, and they sit on it. In return, they give you little bits of paper with their arcane mark on them. Each dragon ensures that his currency is accepted by all merchants within three day's flight -- beyond that, you're on your own. (Deposited money does earn interest.)

Cheers, -- N
Thus, Dragonslayer = Bank robber. But you slay the dragon, and you got everyone within three miles flight gunning for your head.

"You damned adventurer, that gold is my daughter's arcane college fund!"
 

The_Fan said:
I heard, but don't know where, that the coinage rate will be cahnging in 4e. So 100 copper = 1 silver, 100 silver = 1 gold, 100 gold = 1 platinum. That might alleviate the Money Bin effect a bit.
Actually that came from one of the podcasts - they only toyed with the idea but aren't going to use it. IIRC, I think the big sticking point was that copper became even more worthless as the standard is still gold.
 

Nifft said:
IMC, Dragons are bankers. You give them your gold, and they sit on it. In return, they give you little bits of paper with their arcane mark on them. Each dragon ensures that his currency is accepted by all merchants within three day's flight -- beyond that, you're on your own. (Deposited money does earn interest.)

Cheers, -- N

This idea is ridiculously badass. Consider it YOINKED!
 

If gp is not useful beyond early levels, then perhaps they will get rid of gp entirely, replacing it with the wealth check system in use in d20 modern and some other similar systems? I tend to dislike such systems, but if they are seeking to streamline the game and reduce the math, this is certainly one way to do so - especially if gp would be of little use to the system.
 

Nifft said:
IMC, Dragons are bankers. You give them your gold, and they sit on it. In return, they give you little bits of paper with their arcane mark on them. Each dragon ensures that his currency is accepted by all merchants within three day's flight -- beyond that, you're on your own. (Deposited money does earn interest.)
Those overdraft fees must be murder.
 

The_Fan said:
I heard, but don't know where, that the coinage rate will be cahnging in 4e. So 100 copper = 1 silver, 100 silver = 1 gold, 100 gold = 1 platinum. That might alleviate the Money Bin effect a bit.
Only if money traders are common enough - which I doubt will be the case. So you may have instances of a person coming to buy an item only to realize that the trader does not have enough change. Or consider this: dragons are likely to have large piles of the coins they are most likely to find. In this system, that will be coppers and silvers, rather than golds or platinums. So it may be that you slay the dragon - only to find a couple hundred thousand copper and silver coins within (barely enough to blanket the floor where the dragon lays, but still . . . .) So it could simply shift the situation from having bags holding a few hundred gp to bags holding a few hundred sp &/or cp.
 
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Iron Heroes had some ways of using your money called "Wealth Feats". Conceptually it was interesting, but the execution was so-so. You start by putting money into a Wealth Pool - 100gp grants you 1 Wealth Point. Each Wealth Feat required a certain amount of Wealth Points to buy in (they don't count towards your normal feats) and with them you could gain Cohorts, Followers, Property, Buy your way out of legal problems, Political Connections and Social Influence. There are even alt-rules for gaining XP for spending money on wine, women and song! :lol:
 

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