Irda Ranger
First Post
We've exchanged emails regarding Iron Heroes, does that count? And you've met my DM, so we've almost met ...hong said:Don't think I've ever met any player who was interested in that, in the last ~20 years or so.
We've exchanged emails regarding Iron Heroes, does that count? And you've met my DM, so we've almost met ...hong said:Don't think I've ever met any player who was interested in that, in the last ~20 years or so.
Irda Ranger said:It didn't do anything for me, that's for sure. Which is funny, because as a Civ4 aficionado and general fied-builder, you'd think it would; but nope. The world itself just didn't do anything for me. I built my fiefs in Dark Sun, Dragonlance, etc.
AllisterH said:Seriously, am I the only one here that honestly believes that D&D players, by and large, just aren't interested in Fief-building and ruling?
Sure, but not with a 10' pole searching for secret doors in every room. From my memory of the Conan stories, he tends to stumble across traps and secret doors either by inadvertently triggering them, or by having foes come through them.Reynard said:I beg to differ. Conan spends quite a bit of time in the dungeon.
I guess I just can't agree that dungeon crawling, with all that implies - ten foot poles, iron spikes, searching for traps and secret doors, in short all the trappings of 1st ed AD&D operational play - is essential to D&D. Adventures can happen in dungeons - that is, in underground labyrinths - without that sort of operational play taking place. And James Wyatt's recent dungeon craft suggests that underground adventuring will still be part of the game.Reynard said:Dungeon crawling happens to have nothing to do with role playing; dungeon crawls have to do with a great number of elements that D&D does well. It is not that if you are not dungeon crawling you aren't playin D&D, it is that if the system makes dungeon crawling -- actual dungeon crawling, with all that implies -- difficult or impossible, then the game isn't D&D anymore, any more than it would be if they took dragons out of the MM.
Part of the genius of the 3e design team was to realise that players are, on the whole, much more interested in the action adventure parts of the game.AllisterH said:Seriously, am I the only one here that honestly believes that D&D players, by and large, just aren't interested in Fief-building and ruling?
In many respects, old school D&D is identical to Paranoia.pemerton said:I guess I just can't agree that dungeon crawling, with all that implies - ten foot poles, iron spikes, searching for traps and secret doors, in short all the trappings of 1st ed AD&D operational play - is essential to D&D.
Aexalon said:*posts in support of fief-building*
Why must all protagonist actions invariably be offensive? What is so horrrible about doing something defensive and/or constructive for once?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.