Reynard said:
It is "combat focus" in the sense that it requires a "build", it requires tactical game based decisions, and it draws the players attention to his character sheet instead of the game happening at the table.
"Combat focus" is not really a synonym for "a game", even in the sometimes obscure jargon of RPGing. And I'll say again that, if your claim was correct, then games like The Dying Earth, HeroWars/Quest, Burning Wheel - and even classic Traveller or RM2, both of which have social skills and simple mechanics for using them - would draw players' attention to their character sheets rather than the game. And I still think that such a claim is too absurd for words.
Reynard said:
Either the DM is chucking combat encounters at the PCs entirely to quickly, or the PCs are blowing their wads at the first sign of trouble, or some combination of the two.
Alternatively, the players are looking to have their PCs do things, and the PCs (especially the spell-users) don't have enough things to do.
It should also be noted that this problem can happen in a context where none of the encounters are combat challenges - in RM, for example, a sequence of social encounters can lead to the PC enchanter running out of spell points, as s/he uses buffing, influencing and mind-reading magic. The problem arises from a mismatch between the timing of encounters and ability usage - it is not particularly linked to combat.
Reynard said:
Most of my issues with 4E are based entirely on the presentation. Since the presentation at this stage is being directed at a very particular subset of gamer, it may not be an accurate indication of what the final game will look like. But I am not confident for exploratory dungeon crawl, resource management, save-or-die or sword-and-sworcery flavor at this point.
Not much dungeon crawl, save-or-die flavour, that is true. There will still be resource management within individual encounters, and there may be long-term management of non-supernatural resources (like food, water, equipment etc) depending on what happens to spells like Create Food & Water, Fabricate etc.
I don't see what any of the above has to do with sword-and-sorcery which, as a literary genre, doesn't read very much like dungeon crawls play. If I had to think of a literary equivalent to dungeon crawling I'd think of a certain type of espionage or military writing, not Conan.
Reynard said:
Nonetheless, I reserve the right to be pleasantly surprised by 4E come May/June. The information we have as of yet barely qualifies for that definition, so there's a lot of conjecture and a lot of emotional reaction. Should actual information, like mechanics and such, come out that suggest it is not in fact so different as to longer play like D&D for me, I'll give it a go. I just don't happen to be very optimistic.
Personally, I think your pessimism is entirely warranted. But I don't understand at all why you want to link it to a combat focus. And I also don't understand why you apparently deny that non-dungeon crawling play can still be roleplaying.