Lanefan
Victoria Rules
Here we need to define "gratification". The game design over time seems to have originally defined it as a) the fun of killing (and looting) things along with role-playing with the other people at the table - in other words, enjoyment of what your character and party *does* in the game; moving today to a more mechanical definition b) that equates to power-ups and level bumps, in other words enjoyment of the *rewards* from what the character did in the game rather than the actual doing of it. I hope that makes sense; it's awkward, but I can't think of a better way to put it.pemerton said:If you mean "instant gratification of the PCs within the gameworld" then, again, there is no reason to believe that to be true. PCs in 4e will suffer from time to time, just as PCs in every other RPG suffer.
If, on the other hand, you mean "instant gratification of the players at the gaming table", then I hope so! When I sit down to play any other game, I get the instant gratification of the pleasure that particular gaming experience delivers. Why should D&D, which is (after all) a game, competing for my time with other possible games, not also be fun to play?
From there, how - and how often - does that gratification occur? In definition a) it occurs just about every time you sit down at the table and play, simply via the act of playing...even when bad things happen, you've still got stories to tell afterwards. In definition b) it occurs only on either level-up or on acquiring a new item, and thus the design has made sure those things occur more often via faster advancement through more levels and relatively easy-to-acquire magic.
Of course, many players gain gratification from both a) and b), but the design focus has certainly shifted over time.
I'd rather have much of the play experience be interacting with the other players and the game world, mediated by the DM, with the rules hovering somewhere over on stage left ready to make their presence known only when required.Now, if your point is really that you don't enjoy playing a game where much of the play experience is interacting with, and mediated via, the rules, then that is a different thing. For such a person, 4e will not be gratifying, whether instantly or otherwise.
Lanefan
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