Wulf Ratbane said:I don't even want to start the argument about what was or wasn't discussed much before the Internet. The Internet has facilitated the transmission of knowledge in ways that are significant far beyond this hobby.
Knowledge ain't the only thing, sadly.
1e D&D awarded XP primarily for killing monsters-- and for each gold piece found on a 1:1 basis! Call me crazy, but that's a pretty clear indicator of intent.
If you look at the ratio of XP for killing things vs taking their stuff, it becomes pretty apparent that the taking of stuff was far more important than the killing of things. Exploration in search of treasure -- gold and glory -- are at the heart of the game and it is something I think "story oriented" groups forget (I blame 2E). The killing of things is only one component of making the treasure worth getting, along with traps and puzzles and secrets.
But my point was this: describing D&D simply as, or only as, "killing things and taking their stuff" does a disservice to the game and its players.