JamesonCourage
Adventurer
What? Did you read my "diatribe"? I said "Now, I'm not saying that you can't dislike, or even hate, the alignment system. Feel free to hate it.", "your system has its merits, and I don't mind it being explored", "Again, feel free to advocate what you want", "I get the merit for the carrot over stick approach. But, to me, both have their place in design, and I hope both get used when appropriate", and "'I'm open to talking about options. I'm open to talking about carrots. I'm open to talking about points to spend to use / enhance Lay On Hands, or whatever."There's no need to go off on some long diatribe. The only reason for this exercise is so that people can come to an improved understanding of RP gaming concepts and techniques. I'm simply pointing out that a much more general system can provide all of the things the alignment system now does, and can with suitably named descriptors emulate it (and do a lot more on top of that). I have not the slightest clue how that threatens your gaming preferences.
I have no idea how you came to the conclusion that what you're talking about threatens my gaming preferences; I don't even play D&D, and my RPG doesn't have alignment.
Show me what you have in mind, in a little more detail, and I'll tell you whether or not it works for me as another option that I might use, or my opinion on whether or not it'll work for others. Tell me that it should replace the pre-4e nine alignments completely, even as an option, and I'll voice my disagreement.AFAICT a system like what I outlined would both entirely obviate the need for a separate alignment system to satisfy you vs some other thing to satisfy me. You'd just use traits called "law-chaos" and "good-evil" and I'd do some other different thing with traits in my game, and Pemerton and etc can do some third thing if it pleases them, all without needing to write 86 different modules and sidebars.
I'm willing to work constructively on the ideas that other people have. I didn't mind Balesir's idea on "shady" Paladin fall mechanics, for example, and wouldn't mind using them. If you want to bring stuff up as a way to save us from having tons of options, then I'm for it. If you want to convince me that I really don't want the nine alignments, all I can say is that you're wrong, and why that is. As always, play what you like
