Summer-Knight925
First Post
Fair enough. I'm capable of quite a bit. Especially if I take time off from the day job and do things I actually like doing. Writing is one of them.
Fair enough, here's the thing. He doesn't own license over percentile dice or character classes, or experience progressions, so long as you don't steal his trademarks good luck having any problem with him. I highly doubt that any system that ends up being written would be 75% similar considering the stuff that could be added or removed to fix it.
To be frank, I appreciate Kevin's efforts regardless of pride or whatever his reasons are, but make no bones about it.. if he's not releasing cleaned up and revised rules (because there are revised editions) it's because of the cost of print runs and the time needed to revise old stuff as opposed to developing new stuff and the additional time to revise everything to meet the new rules.
If it would make more money to revise everything, he'd do it, stubborn or not.
You do raise a few good points, and looking back I do seem fairly harsh, but perhaps we're seeing what money does in the industry? Palladium is no WotC, so through common sense they just do not have the money to put into R&D, it is not a bad thing, I do like Palladium, possibly more than WotC, granted TSR did IMO more with D&D than WotC. Paizo is another company I enjoy, I think what it comes down to is that Palladium is hard to work with, not just for actual jobs, but with material, Rifts (at least for me) is a very fun setting to write in, but actually play? Adventures are hard to do, maybe I just suck at it, but either way, I find any type of session hard to put together, I also feel scaling is hard, although that is just because of the sci-fi elements.
All in all, I enjoy rifts, alot, and I enjoy Palladium fantasy, I enjoy heroes unlimited, but I think the ultimate way to get a feel for Palladium is still with Rifts, granted a few rule changes help, but you can (and I think it was meant to be this way) take from all other book and create the "imagine it, do it" element.
When I was talking to some friends in my school's gaming club, he asked if he could make a ghost pirate badger man, I got back to him the next day with a ghost pirate badger man character. You can actually do whatever you want and while some say the system is broken, I actually see it more as it rewards imagination rather than reading into the rules.