So what's your plot so far?

my group just realized they got douped into retrieving an item that they don't have just yet. But they are thinking that iuf they turn it over or not they are not supposed to get out of this alive.
 

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I am currently DMing a solo campaign; the PC is a Half-Celestial Gestalt Paladin/Rogue.

Half-Celestials, or Seraphim (as they are called IMC), are directly responsible for the existence of mankind. The Emperor, as he is known, created mankind as a test of his power... the power of Genesis.

In actuality, the Seraphim are (in game terms) extra-terrestrial creatures who combine deity-like power with furturistic technology. They do not have divine ranks (and thus are mortal, and can be killed... eventually), but possess a multitude of abilities and powers. They scour the multi-verse, seeking out life and ways to cultivate it.

However, some Seraphim chose to oppose The Emperor, feeling their place in the multiverse should be its rulers, not its caretakers. As such, a great war began between two factions of Seraphim. Those loyal to The Emperor were victorious; as punishment, the opposing Seraphim were banished from Heaven (the Seraphim home world).

Not to be outdone, The Fallen descended upon "Earth" (styled in traditional D&D format) and began to plot their revenge. Using the natural resources of the planet, they began to form great Weapons of Mass Destruction -- (in game terms) Mecha. They also took the dominant race of the planet -- human -- and changed their biological structures to better suit their performance at specific slave tasks. Thus, the other races were formed.

With their weapons complete, The Fallen launched an all-out assault on Heaven. With the aid of their "new" technology, The Fallen nearly destroyed The Emperor's forces. In a last-ditch effort, The Emperor invoked Heaven's ultimate power... Light Speed. Indeed, the entire planet whisked off into the ether, its destination completely unknown. This action also stranded many of The Emperor's forces outside of Heaven's protection. So, both factions retired to the only planet within range: "Earth".

The Emperor's faithful were disgusted with the Fallen's treatment of the local races, and chose to champion the people against the tyrrany of the Fallen. Wars waged, lives were lost, and in the end... both sides were scattered to the four corners of the world. Much of their ancient technology lie dormant and broken all about the planet...

Segue to campaign present:
Aiden Spear, Prince of Spira (yup, it sure is *LOL*) learns that he possesses the blood of the Seraph when he suddenly transforms during his first outing as a soldier. He had arrived in a "new world" (much like the Columbus expedition, save that Aiden's people are more like Vikings and they landed in a tropical climate) where danger seemed to be around every corner. His people, terrified at the possible implications, soon see him to be their champion against the strange new world they face.

So, I have taken elements from all sorts of sources... Superman, Hercules/Xena, and Transformers (to name a few)... and created a hodge-podge of a strange new world where Aiden will struggle to learn more about his Seraphim past, discover ancinet technological devices and weaponry, and use what he learns and finds to protect his people against an unnamed army marching on his home town... and perhaps to return home. :)
 
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I've got several campaigns at the moment - but the youngest is my GURPS4e Banestorm (see this thread and this review) campaign...

The focus of my new GURPS4e Banestorm "Milk & Honey" campaign:
At the beginning of the campaign the PCs slowly become involved in what turns out to be a continent-wide search of the templars for certain ancient manuscribts, maps, and diaries. The man behind this search is the Grand Master of the Templar order himself. Wracked with guilt over his responsibility for the - as he sees it - unavoidable impending doom of the Empire of Megalos, he sees it as his duty to at least save the power and perpetual existence of his order - an order that already saved itself once in its history be fleeing into a new world.
So the Grand Master, who knew from secret books of the order that Yrth's geographical layout had a lot in common with that of Earth, found out that Ytarria had some significant similarities with the North American continent, especially the "USA" area, and that early templar "refugees" to Yrth had tried to prove the existence of other "mirror continents" to those of Earth across the oceans. When he will have collected enough information on those early expedtions, as well as Earth's geography and its relation to that of Yrth, then he intends to start a massive settlement & colonization movement of his order to the mirror continent of Earth's Europe/North Africa.
The order will then create a new empire across the eastern ocean, a "colony" under the exclusive sway of the templars, and when the old Empire falls - as it must - the order will prevail, more powerful than before!
...of course, there still remains the question of the *native* inhabitants of this new continent, but this gives *me* a reason to introduce new races to Yrth - and the players something to worry about... ;)

(This new continent, "Outremere" after the templar's kingdom in the holy land, will be inhabited by (a) humans from Earth, who came mainly from [11th-13th c.] sub-saharan Africa & India, as well as from [16th c.] Russia and eastern Europe, (b) races from the dark world of Nha'craal, namely the Bales, Fishmen, and Gargoyles (GURPS Fantasy Folk, though the Gargoyles are also an optional race in GURPS Banestorm), the Kaa (GURPS Aliens), Ghouls, and Winged Folk, and finally (c) the *native* races of the Nether Elves (*good* drow, homebrew), the Wild Men, and Sasquatch (GURPS Fantasy Folk))
 

Planescape campaign: the PCs, hired to recover an artefact, find themselves on the Abyss, and erroneusly targeted with an epic spell that prevents them from leaving the plane by any means. See my signature for more details.

Warcraft campaign: the five remaining vials of Illidan, lost for thousands of years, each capable of opening the world to invasion from the Burning Horde, are resurfacing one after the other. An Order has been founded to recover them and keep them safe forever, and the PCs are its agents. But why are they all being found right now, just one a few months after the other?
 

For long, the city of Dresendale had been under siege by the surrounding orcs, goblins, and gnolls. The city's leader decided to take drastic measures, and made pacts with the dark gods to help the city prosper. The gods agreed, but as part of the bargain they would need a steady stream of human sacrifices as tribute, and that their aid would only be temporary--a few centuries or so. Not long after, the scientists of Dresendale started making amazing technological breakthroughs, such as the steam engine and gunpowder. Many powerful and destructive spells were also being uncovered by the city's spellcasters as well. It wasn't long until the siege was brought to a bloody end, and then the city began a long period of prosperity.

Two hundred years later Dresendale has expanded into a sprawling metropolis, and is the most powerful city in the land. It is now protected by a well-armed army, supported with steamtech mechs, tanks, and airships. However, life is bad for most of it citizens. The fruits of most people's labor goes to the few rich factory owners. Those that don't have a job are forced to savage what they can. With the exception of the lords district, this city is polluted and dark clouds of smoke often obscure the sun. Religion helps keeps the masses in check, promising them a better life next time around and by executing heretics for the people protection. The official religion even talks of the upcoming day of reckoning, which is just a few short years away. Immense corruption and secret government programs makes the Dresendale's democratic government a facade.

The people live blissfully unaware of the rise of dark energy within the city. The government continues to sacrifice people to the dark gods, drawing from both the massive prison population and a special structure known secretly as 'the farm'. Demons have also been appearing within the city with increasing frequency. They herald the dark gods' intent to collect on their end of the bargain . . .

Meanwhile, the PCs have found a well-hidden entrance to the Undercity—an old (and now sealed off) network of underground rooms and tunnels. They've encountered undead and black magic during their exploration. Right now, they are in the process of forming a gang known as The Keepers of the Underworld to overcoming the monsters found below.
 


We continued the plot from the first post.

After spectacularly failing a Stealth roll, all the PCs were captured.
Whilst awaitng their doom, one PC got this bright idea.

"Maybe if Hitler summons the Elder Gods, they'll kill him!"

She tried to convince Hitler to 'summon the Gods now', but all it netted them was a backhand to the face.

But right as they were going to get miserably shot to death, an NPC supposedly created a diversion by screaming that he saw Cthulhu.

The Nazis were distracted and turned around, giving the PCs time to escape.

As they hid under a flight of stairs, they congratulated the prisoner for his inventiveness.
Then they saw the glazed look in his eyes.

Turns out he actually did see Cthulhu, and subsequently went insane.
And it turns out that Hitler was summoning the gods as they spoke.

DUN DUN DUUUUUUN!!
 


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