humble minion
Legend
Night below was the one that sprang to my mind too.
The Ravenloft adventures that didn’t involve PCs being casually killed in scripted encounters at the start and then converted into some sort of monster were often very good. I’m blanking a bit on the names, but the murder mystery with the moor hound was a nice one, the Lord Soth module with the memory mirrors, and the first adventure in the Grand Conjunction series, set in Souragne. Castles Forlorn was an amazing haunted house story, if complicated to run.
Al-Qadim did well with its adventures too. Ruined Kingdoms, Assassin Mountain, amd Caravans were all very good (there was an NPC who was a magic rug, who’d tell you secrets if you fed him poetry), but they were Al-Qadim so didn’t make much of a splash outside fans of that setting.
Edit: but there’s a difference between ‘good’ and ‘beloved’ and I’m probably conflating the two here.
The Ravenloft adventures that didn’t involve PCs being casually killed in scripted encounters at the start and then converted into some sort of monster were often very good. I’m blanking a bit on the names, but the murder mystery with the moor hound was a nice one, the Lord Soth module with the memory mirrors, and the first adventure in the Grand Conjunction series, set in Souragne. Castles Forlorn was an amazing haunted house story, if complicated to run.
Al-Qadim did well with its adventures too. Ruined Kingdoms, Assassin Mountain, amd Caravans were all very good (there was an NPC who was a magic rug, who’d tell you secrets if you fed him poetry), but they were Al-Qadim so didn’t make much of a splash outside fans of that setting.
Edit: but there’s a difference between ‘good’ and ‘beloved’ and I’m probably conflating the two here.
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