D&D (2024) So Will 'OneD&D' (6E) Actually Be Backwards Compatible?

Will OD&D Be Backwards Compatible?

  • Yes

    Votes: 114 58.8%
  • No

    Votes: 80 41.2%

mamba

Legend
At a certain point, built in disparity is wrong. It's okay to have it to a degree, but someone shouldn't be forced to be way under someone else in order to play a class that they love, or else be forced not to play that class.
agreed, has 5e reached that point? No idea, personal opinion after all, but assuming it has not and 1DD has the same disparity that 5e already has, then this does not change it

If 5e reduces that disparity by moving the lower end up while keeping the upper end in place (or moving both extremes to the center, which I would prefer but doubt will happen), even better
 
Last edited:

log in or register to remove this ad


Micah Sweet

Level Up & OSR Enthusiast
I don't think we can assume that. Power creep has already been seen multiple times in 5e. There's no reason to think that it specifically is or is not going to be in 5.5e.
Well, WotC's margin for error in regards to power creep is considerably wider than most fans I seen talk about it. It's clear to me they don't consider it a big deal.
 

Maxperson

Morkus from Orkus
Well, WotC's margin for error in regards to power creep is considerably wider than most fans I seen talk about it. It's clear to me they don't consider it a big deal.
Yes. I don't think they consider it to be a big deal. That's why the feats and rules are so important. If 2024 has power creep, then adding a feat on top of things widens that gap.
 

Iosue

Legend
Explicitly you mean. Because implicitly if the 5e adventure and supplements work as is in 5.5e then characters built in 5e should work alongside 5.5e ones as well.
That doesn’t exactly follow. As I said, we can generally expect that to be the case, but there are going to be edge cases, rough edges, and moments of friction. All I’m noting is that Wizards has never promised that they would design such things away. That’s just par for the course when you’re using two different rule-sets at the same time at the same table.
 

Iosue

Legend
I don't think we can assume that. Power creep has already been seen multiple times in 5e. There's no reason to think that it specifically is or is not going to be in 5.5e.
Power creep is a separate issue from compatibility, at least in the margins we’re talking about. 1D&D baseline characters may indeed be on average more powerful than their 5e counterparts, but if Wizards is designing them so that they fit in with 5e adventures, we can expect them to be within certain tolerances.

But frankly, given what we see in the playtest, I expect most changes to be cosmetic. The floor might be raised as the least successful 5e classes get revised, but the ceiling is going to remain largely the same.
 

Maxperson

Morkus from Orkus
Power creep is a separate issue from compatibility, at least in the margins we’re talking about. 1D&D baseline characters may indeed be on average more powerful than their 5e counterparts, but if Wizards is designing them so that they fit in with 5e adventures, we can expect them to be within certain tolerances.
It's only a separate issue in isolation. Power creep in 5e was not a compatibility issue, but it was something DMs who didn't like it had to mitigate. Power creep from one edition to another is a compatibility issue, because if there is creep and we're supposed to be using both edition together, many DMs will need to figure out how to mesh the editions into one cohesive system that mitigates the increase.
But frankly, given what we see in the playtest, I expect most changes to be cosmetic. The floor might be raised as the least successful 5e classes get revised, but the ceiling is going to remain largely the same.
Between the class changes and feats, these aren't cosmetic changes. Cosmetic changes don't affect the underlying mechanics. Taking a rogue scout and flavoring it as a wilderness pathfinder(ranger archetype) is a cosmetic change.
 

mellored

Legend
Not sure if you actually ran any of the new classes. But they are more balanced, not less balanced.

Except the bard ability, but that's only because the 0 hp rules are abusable. 0hp rules need fixed on it's own.
 

I don’t think that’s a fair comparison, the DM is a human being at the table, not a machine. I mean, by that logic, third edition would be backwards compatible with 1e and 2e. And 4e would be backwards compatible with 3e, etc. And 5e would be backwards compatible with 4e, all previous editions of dnd, and perhaps even scrabble, chess and monopoly. As long as the DM is slaving away to make it possible, that is!
I can atest on the npc.monster side I was able to make 2e and 3e and 4e style characters with some work
 

Autumnal

Bruce Baugh, Writer of Fortune
I voted no, without presuming any sinister intent. It’s just preserving compatibility while making any changes at all is very, very hard, and I’ve seen people I know in gaming set forth with intentions I know were sincere but not make it. D&D needs some significant though not huge tweaks and has room for many more nips and tucks, and I think they’ll find that in the end, preserving compatibility would mean leaving unacceptable flaws in place. And no defect in good will or design skill is involved in any of that.

if they pull it off, it’ll be amazing and I will gladly admit to being too skeptical in this case.
 
Last edited:

Remove ads

Top