So you got "The Book of Iron Might", what do you think.


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drnuncheon said:
Me, it's short enough, and I wanted it now - I'm printing it. ;)

J
How long is it? Color? Art? I may have to think about buying the PDF and printing it... Otherwise, I know what I'm getting myself for Christmas.
 


66 pages of which there are a front and a back cover and two pages of advertisement.
So printing out everything (without the covers and the advertisement) is 62 pages.

There's no border art and the art that's there isn't very dark (mostly line art or very light grey), this is perfect for conserving ink.
 



(Psi)SeveredHead said:
Are there any high-level feats? Anything with BAB +13 or higher? (If there aren't I hope Mearls gets around to BoIM II.)

There's a new category of feats called 'Arcane Battle Feats' which are a way to do a magical fighter without using actual spells - instead granting supernatural abilities. They might not be for every campaign, but they're pretty nifty. Anyway, there's a handful of those with BAB +12 and a handful with BAB +16, including the wuxia-style 'Dance of a Feathered Step' and 'Energy Web', the culmination fo a feat path that lets you grant energy damage to your weapons.

A couple of the Battlemind feats (feats representing very deep training - you need to declare them levels in advance and meet other requirements, as well as the requirements being mental rather than physical) require BAB +12.

The fighting style feats give bonuses at every +5 BAB, so you'd get additional maneuvers at +15 and +20.

There are no 'just plain feats' in here - all of them are one of the three categories above.

J
 

I'm tremendously interested in stunts.
How do they work on a basic level, and could I get an example or two, if that's alright?
Sounds like it could be something I've always wanted to use, but not known how.
 

I like it. It sorta scratches and itch I couldn't scratch with the system. To wit, there is so much you couldn't do in the game. This is gonna so rock in my swashbuckling game.

I'm thinking I need to be using this with action points.

I dig the battlemind feats, too. It might be too much in some situations, but overall, it completes fighters and helps make some warrior archetypes that have been ill covered by the game.

Edit: I will say that all the maneuver effects and drawbacks should have been summarized on one page for quick reference.
 
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I'm not sure how much I will end up using in my next game, but I'm glad to have it.

I really like the arcane feats; magical effects in combat without magic. Glancing over these feats, I'm getting some clear imagery of how they'd look, and I can't wait to put them to use.

The ironborn are another highlight for me. I have a thing for new races, even though a lot of them lose their luster pretty quickly. The customization allowed with the ironborn seems like they should have some staying power.
 

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