Macbeth
First Post
I actually get to start using maneuvers tonight in the game I play in that BardStephenFox runs. He's tentatively letting each player make a number of manuevers equal to their character's BAB ahead of time, and not allowing on the fly manuevers (a very good way to use it, I think). Since I'm the only one with the book so far, I designed maneuvers for our tanks (manuvers == BAB for each), plus one manuever for every other character (even the magic-users). I'm impressed with what I can do with the system. I was easily able to create manuevers with flavor for each of our characters.
The mage gets a Maneuver that lowers his opponent's Attacks (Inflict Penalty, Touch Option, Full Round, Saving Throw) by essentially bluffing that his dagger will curse them.
The Cleric of the Ocean god has a 'Crashing Wave' Attack that moves his opponent 5ft, giving him a chance to get away or cast.
My Samurai (who won't run away) has a really crazy manuever that moves his opponent 5ft. and dazes them (giving me a round to heal up), but with a ton of drawbacks.
The monk (martial artist, actually) gets an attack to use with his quarterstaff that disarms both him and his opponents (which give him an advantage, since he can fight well unarmed). Another one of his attacks bangs two of his opponents heads together, stunning them and dealing damage.
All in all, the system is amazingly flexible. Lots and Lots of fun.
The mage gets a Maneuver that lowers his opponent's Attacks (Inflict Penalty, Touch Option, Full Round, Saving Throw) by essentially bluffing that his dagger will curse them.
The Cleric of the Ocean god has a 'Crashing Wave' Attack that moves his opponent 5ft, giving him a chance to get away or cast.
My Samurai (who won't run away) has a really crazy manuever that moves his opponent 5ft. and dazes them (giving me a round to heal up), but with a ton of drawbacks.
The monk (martial artist, actually) gets an attack to use with his quarterstaff that disarms both him and his opponents (which give him an advantage, since he can fight well unarmed). Another one of his attacks bangs two of his opponents heads together, stunning them and dealing damage.
All in all, the system is amazingly flexible. Lots and Lots of fun.