• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Social Feats for D&D: Please comment!


log in or register to remove this ad




Kaptain, this list is absolutely awesome and I wholeheartedly thank you for posting them. I began compiling a list of such feats on my own just a few weeks ago, and now I dont have to do it anymore. You did it for me. I really needed a list like this, especially because I use Geanavue: Stones of Peace as my setting (Kingdoms of Kalamar), and the whole game is massive roleplaying and political intrigue.

So players get one bonus social feat, and at the cost of one regular feat they get 2 socials? Im hoping thats the formula, because thats what I believe I read. But at 3:30 am, I can never be sure.

Thanks again,

-=Grim=-
 

Errrrr, forget my question. I didnt see the other 2 full pages of posts. Thats what I get for reading EN boards so late at night.

-=Grim=-
 

The Filty rich-esque social feat is vastly overpowering at low levels, simply because you can afford so much extra gear.

A few suggestions.

Make it A) Scaleable by Level (A fraction of the STD wealth for that level, maybe 5%?) This may be the best method?

B) You could instead adopt the spycraft method of granting extra "credit" which they actually have to repay

Or C) have the money paided out in services and goods that may be hard to trade in for full plate +1 (kinda like the personal staff feat in spycraft.)

Edit: Clarity, and so doesn't feature an M
 
Last edited:


Social feats?

Its something about this that doesnt run with me. But my DM syle is more perhaps free form where players must RP to get social advantages.

I didnt read them all but some seemed a litle overpowered to me, by the sheer ammount of them you get. If you would be willing to sacrifice a normal feat to take one of those, then it would be more ok.

-Dispater
 

Into the Woods

Remove ads

Top