Okay, something has been bothering me about how the social skill system works in 3.X.
As it stands, to use virtually any skill, you say what you want to do and roll the dice. For example, I try to Tumble past the orc or I am going to Craft a longsword. In theory, social skills would work he same way, as in I use Diplomacy on the Baron, or I try to Bluff the guard. Having played D&D since the days when these were covered by role-playing and the DM decided if you said the right things or not, I would find this rather unsatisfying. On the flip side, using only role-playing and GM discretion would screw social characters whose players may not have the real world equivalent of an 18 charisma and 10 ranks in Diplomacy and make skill points spent in such skills largely wasted. One way I have seen it done requires one to role-play what you want to say, then the GM deciding if it justifies a skill check. If you don’t role-play well enough, you don’t get a roll. However, good role-playing gives you no bonus, and a bad dice roll will still result in failure. I feel that this is about the worst of both worlds, since good role-playing and attention to detail is not rewarded. I would think that a system that gives a bonus to the check for good role-playing would work but have never tried it. Anyone else have any thoughts or solutions to this issue, or am I making a mountain out of a molehill?
As it stands, to use virtually any skill, you say what you want to do and roll the dice. For example, I try to Tumble past the orc or I am going to Craft a longsword. In theory, social skills would work he same way, as in I use Diplomacy on the Baron, or I try to Bluff the guard. Having played D&D since the days when these were covered by role-playing and the DM decided if you said the right things or not, I would find this rather unsatisfying. On the flip side, using only role-playing and GM discretion would screw social characters whose players may not have the real world equivalent of an 18 charisma and 10 ranks in Diplomacy and make skill points spent in such skills largely wasted. One way I have seen it done requires one to role-play what you want to say, then the GM deciding if it justifies a skill check. If you don’t role-play well enough, you don’t get a roll. However, good role-playing gives you no bonus, and a bad dice roll will still result in failure. I feel that this is about the worst of both worlds, since good role-playing and attention to detail is not rewarded. I would think that a system that gives a bonus to the check for good role-playing would work but have never tried it. Anyone else have any thoughts or solutions to this issue, or am I making a mountain out of a molehill?


