Quickleaf
Legend
What do you mean, exactly? Do you mean that a player with a +8 in a skill, for example, can better make use of help because the skilled PC can either better direct the helper and/or the skilled person is better able to judge the usefulness of information from the helper? Or is it something else?
Sure. I’m talking about the soft social side of the game, not the Help Action, and not even rolling dice. For example, my players were parlaying with an elusive NPC Mage and wanted to ask the right questions to get the NPC to open up. The rogue player - who was hidden at the time - posed a really good question. I let the bard player (who struggles with the “acting” / NPC interaction part of the game) use the rogue player’s idea to present the question to the NPC as his own. Because the bard player was running a high-Charisma PC who was supposed to be both well studied and socially savvy.